Revise Stealth
(MISC) - Moved to generic. This is partly because Rogue is getting another class category unlocked base and has too many. - Aggro behavior no longer changes with difficulty. We don't need hidden behavior like this and the number is pretty small anyway (STEALTH) - Enemies no longer share target_last_seen information at all if the target is stealthed. - Enemies will still chain aggro against stealth to prevent cheese but aquiring you as a target will be delayed by 3 turns. Shadow Dance: - No longer clears targets or forces you out of stealth.
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- game/modules/tome/class/NPC.lua 9 additions, 2 deletionsgame/modules/tome/class/NPC.lua
- game/modules/tome/data/talents/cunning/cunning.lua 1 addition, 1 deletiongame/modules/tome/data/talents/cunning/cunning.lua
- game/modules/tome/data/talents/cunning/stealth.lua 6 additions, 13 deletionsgame/modules/tome/data/talents/cunning/stealth.lua
- game/modules/tome/data/timed_effects/other.lua 20 additions, 0 deletionsgame/modules/tome/data/timed_effects/other.lua
- game/modules/tome/data/timed_effects/physical.lua 0 additions, 8 deletionsgame/modules/tome/data/timed_effects/physical.lua
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