- Jul 21, 2014
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Hachem_Muche authored
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- Jul 20, 2014
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
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- Jul 19, 2014
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Hachem_Muche authored
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Hachem_Muche authored
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- Jul 18, 2014
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Hachem_Muche authored
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DarkGod authored
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DarkGod authored
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- Jul 17, 2014
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Hachem_Muche authored
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Hachem_Muche authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Bugfix vaulted Vaulted NPCs in pits will wake up when the pit is breached.
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Hachem_Muche authored
Fixed randart generation to correctly include/exclude arcane and antimagic powers. This should prevent certain rare cases of the Merchant generating inappropriate randarts for the player. Random egos and powers can now be added to fixed arts and other objects. Random Bosses have more consistent classes. NPCs should not be spawned with incompatible equipment. Oozemancers are anti-magic powered, and some NPCs have updated power sources so that they get the right equipment and are eligible for the right classes. Added support for a .finish function in entities that is applied after resolvers are applied.
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Hachem_Muche authored
Cancelling psionic absorption shields with no accumulated damage will not produce a 0 strength damage shield.
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- Jul 16, 2014
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Hachem_Muche authored
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DarkGod authored
Char sheet Adds the death point to the Character Sheet.
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DarkGod authored
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- Jul 15, 2014
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Hachem_Muche authored
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DarkGod authored
Wardens Everything but particles done. A lot of testing and feedback already done on IRC and the forums. Seems clean :)
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Eric Wykoff authored
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DarkGod authored
Bug fixes Fixes so doomed's blast spell hits stuff that is in the area of effect, but has its "hit" target blocked by terrain.
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- Jul 14, 2014
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
Code fixes Fixes some globals and unused variables
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Eric Wykoff authored
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Sebastian Vråle authored
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DarkGod authored
Descriptions Fixes some typos and bad grammar
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- Jul 13, 2014
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Sebastian Vråle authored
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Sebastian Vråle authored
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Sebastian Vråle authored
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Eric Wykoff authored
guardian unity deflects some damage onto the clone the turn it triggers fixed magic display on objects
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Sebastian Vråle authored
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Eric Wykoff authored
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Eric Wykoff authored
new warp mine tiles, thanks rexorcorum :)
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Sebastian Vråle authored
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Sebastian Vråle authored
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