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Commit 2bf59b5e authored by Sebastian Vråle's avatar Sebastian Vråle
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Fix description of dreamscape and arcane vortex

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......@@ -238,7 +238,7 @@ newTalent{
local duration = t.getDuration(self, t)
local power = t.getPower(self, t)
return([[Enter a sleeping target's dreams for %d turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50%% less damage then the original, unless the target has Lucid Dreamer active.
Projections inflict 50%% less damage than the original, unless the target has Lucid Dreamer active.
When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10%% and it will be brainlocked for one turn.
In the Dreamscape, your damage will be improved by %d%%.
The damage bonus will improve with your Mindpower.]]):format(duration, power)
......
......@@ -121,7 +121,7 @@ newTalent{
info = function(self, t)
local dam = t.getDamage(self, t)
return ([[Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing %0.2f arcane damage to all foes in line.
If no foes are found, the target will take 150%% more arcane damage.
If no foes are found, the target will take 50%% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower.]]):
format(damDesc(self, DamageType.ARCANE, dam))
......
......@@ -2044,7 +2044,7 @@ newEffect{
newEffect{
name = "ARCANE_VORTEX", image = "talents/arcane_vortex.png",
desc = "Arcane Vortex",
long_desc = function(self, eff) return ("An arcane vortex followes the target. Each turn a manathrust fires from it to a random foe in sight doing %0.2f arcane damage to all. If no foes are found the main target takes 150%% more arcane damage this turn. If the target dies the remaining damage is deal as a radius 2 ball of arcane."):format(eff.dam) end,
long_desc = function(self, eff) return ("An arcane vortex followes the target. Each turn a manathrust fires from it to a random foe in sight doing %0.2f arcane damage to all. If no foes are found the main target takes 50%% more arcane damage this turn. If the target dies the remaining damage is deal as a radius 2 ball of arcane."):format(eff.dam) end,
type = "magical",
subtype = { arcane=true },
status = "detrimental",
......
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