- Jun 11, 2019
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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- Jun 04, 2019
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Chris Davidson authored
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Chris Davidson authored
Fatigue isn't feeling meaningful as is for a lot of builds, may as well prune a common source of reducing it.
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Chris Davidson authored
Balance as a lot of inscriptions are still generating too similar in quality. Cooldown is a good stat to increase the variance on.
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Chris Davidson authored
Just feels more intuitive.
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
On 1.5 only the staff accuracy bonus matters much, and the amount of accuracy to reach the cap is unlisted and varies from type to type. This standardizes all accuracy bonuses to be capped at a 100 accuracy difference. A side goal of this is making lower values of defense useful since it'll always at least reduce something. Old: Axe: +10% crit at 50 accuracy Sword: +25% crit power at 62.5 accuracy Mace: +10% base power at 100 accuracy Staff: +200% proc damage at 80 accuracy New: Axe: +25% crit at 100 accuracy Sword: +50% crit power at 100 accuracy Mace: +20% base power at 100 accuracy, now happen before armor Staff: +200% proc damage at 100 accuracy
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Chris Davidson authored
- New option for always displaying shield combat - Added display mentioning the display options/conditions
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- May 22, 2019
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
- Now most files are based off the melee/generic files and just filter out the irrelevant entries+add specific ones. This makes it easier to read/update. - Add a stave-specific randart file
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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- May 17, 2019
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Recaiden authored
Several skills that move theplayer would not function at all or would behave randomly if auto-accept target was enabled. This changes their target lock mode so that the can be aimed as necessary. The affected skills are: Shadow Transposition Grappling Hook Worm Walk Dream Walk Phase Summon Whirlwind Vault
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- May 14, 2019
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Lisa Greene authored
This reverts commit 7b659589
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Lisa Greene authored
This reverts commit 3010d5b4
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