- Aug 07, 2020
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DarkGod authored
Effects that should be removed on level change will be removed even if they can't be removed. This requires no further explanation :)
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- Jul 24, 2020
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DarkGod authored
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- Jul 20, 2020
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DarkGod authored
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- Jun 05, 2020
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DarkGod authored
Updated the way escorts are coded to make them easier to mod. To avoid stuff exploding too much in addons, the old hooks are disabled and now two new ones took their place "EscortRewards:givers" and "EscortRewards:rewards"
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- Mar 17, 2020
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DarkGod authored
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- Feb 15, 2020
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Otowa Kotori authored
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- Feb 04, 2020
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Otowa Kotori authored
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- Jan 30, 2020
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Otowa Kotori authored
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- Jan 28, 2020
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Otowa Kotori authored
Integrates commits fixing 120+ bugs in the current version of the translation framework.
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- Jan 21, 2020
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Otowa Kotori authored
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- Jan 18, 2020
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Otowa Kotori authored
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- Jan 09, 2020
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Otowa Kotori authored
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Otowa Kotori authored
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- Jan 01, 2020
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Chris Davidson authored
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- Dec 31, 2019
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Chris Davidson authored
Copying and pasting really awkward callbacks for this was getting old. Also, theres an unknown bug with autocast and the deactivate callbacks causing permanent stat loss, hopefully moving where they happen indirectly fixes it.
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Chris Davidson authored
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- Dec 29, 2019
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DarkGod authored
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- Nov 12, 2019
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DarkGod authored
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- Nov 10, 2019
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Tawny Harte authored
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DarkGod authored
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- Nov 09, 2019
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DarkGod authored
New Gameplay option to display a warning and stop receiving key/mouse input for 2 seconds after loosing X% of max life in a turn (disabled by default)
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- Nov 05, 2019
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DarkGod authored
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- Oct 31, 2019
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DarkGod authored
Change the layout of Vor Pride somewhat, reduced the levels size and vaults now spawn as hidden vaults to alleviate lag
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- Oct 16, 2019
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Tawny Harte authored
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- Oct 15, 2019
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DarkGod authored
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- Oct 04, 2019
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DarkGod authored
Greatly simplified Creeping Darkness code, it now simply blocks sight for all unless they have Dark Vision
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- Sep 19, 2019
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DarkGod authored
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- Jun 11, 2019
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Chris Davidson authored
Has some minor but notable differences from no enemies seen.
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Chris Davidson authored
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- Apr 18, 2019
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DarkGod authored
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- Dec 01, 2018
- Oct 24, 2018
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Chris Davidson authored
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Chris Davidson authored
When people complain about lag its often in the context of resting before autoexplore. Normally this is pretty fast, but sometimes an edge case where you have barely any regen of one form or another can make it take hundreds of turns. This has no real gameplay consequence but does exacerbate lag issues from unrelated problems. This changes the resting bonus to not kick in at all for 15 turns (avoiding interactions with life regen buffs and such) but scale much faster and higher after that.
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Chris Davidson authored
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Chris Davidson authored
I have no idea how any of this works, stof just told me what to do and I subjectively evaluated it to be better. On 1.5 the invisibility shader is very loud making it hard to see things. stof said that this change was probably a bug fix but I have no idea: //float factor = ((float(blursize)*2.0)+1.0); float factor = (blursize+1)*(blursize+1);
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- Apr 04, 2018
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DarkGod authored
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- Mar 21, 2018
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DarkGod authored
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- Nov 13, 2017
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DarkGod authored
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- Nov 05, 2017
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DarkGod authored
"In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changes
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