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  1. Aug 07, 2020
  2. Jul 24, 2020
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  7. Feb 04, 2020
  8. Jan 30, 2020
  9. Jan 28, 2020
    • Otowa Kotori's avatar
      Bundled update · 6e2b15a2
      Otowa Kotori authored
      Integrates commits fixing 120+ bugs in the current version of the translation framework.
      6e2b15a2
  10. Jan 21, 2020
  11. Jan 18, 2020
  12. Jan 09, 2020
  13. Jan 01, 2020
  14. Dec 31, 2019
  15. Dec 29, 2019
  16. Nov 12, 2019
  17. Nov 10, 2019
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  19. Nov 05, 2019
  20. Oct 31, 2019
  21. Oct 16, 2019
  22. Oct 15, 2019
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  24. Sep 19, 2019
  25. Jun 11, 2019
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  27. Dec 01, 2018
  28. Oct 24, 2018
    • Chris Davidson's avatar
    • Chris Davidson's avatar
      Increase resting rate dramatically · f1a10b93
      Chris Davidson authored
      When people complain about lag its often in the context of resting before autoexplore.  Normally this is pretty fast, but sometimes an edge case where you have barely any regen of one form or another can make it take hundreds of turns.
      
      This has no real gameplay consequence but does exacerbate lag issues from unrelated problems.
      
      This changes the resting bonus to not kick in at all for 15 turns (avoiding interactions with life regen buffs and such) but scale much faster and higher after that.
      f1a10b93
    • Chris Davidson's avatar
      Tone down stealth shader · fbbed20d
      Chris Davidson authored
      fbbed20d
    • Chris Davidson's avatar
      Improve motion blur and invisibility shader · e195f043
      Chris Davidson authored
      I have no idea how any of this works, stof just told me what to do and I subjectively evaluated it to be better.  On 1.5 the invisibility shader is very loud making it hard to see things.
      
      stof said that this change was probably a bug fix but I have no idea:
      //float factor = ((float(blursize)*2.0)+1.0);
      float factor = (blursize+1)*(blursize+1);
      e195f043
  29. Apr 04, 2018
  30. Mar 21, 2018
  31. Nov 13, 2017
  32. Nov 05, 2017
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