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Chris Davidson authored
I have no idea how any of this works, stof just told me what to do and I subjectively evaluated it to be better. On 1.5 the invisibility shader is very loud making it hard to see things. stof said that this change was probably a bug fix but I have no idea: //float factor = ((float(blursize)*2.0)+1.0); float factor = (blursize+1)*(blursize+1);
Chris Davidson authoredI have no idea how any of this works, stof just told me what to do and I subjectively evaluated it to be better. On 1.5 the invisibility shader is very loud making it hard to see things. stof said that this change was probably a bug fix but I have no idea: //float factor = ((float(blursize)*2.0)+1.0); float factor = (blursize+1)*(blursize+1);