- Feb 28, 2011
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dg authored
Adds support for damagetype/resistance checks to the tactical AI Added cut_immune to ghosts git-svn-id: http://svn.net-core.org/repos/t-engine4@2877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 24, 2011
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dg authored
Buffed Highly Trained Mind Made Mindslayer auras less costly to sustain Use on_pre_use for disallowing Mindslayer shields and auras Shields now apply their reduction to incoming damage before resists Mindhook cooldown reduced, and reduces further with talent level Telos's Staff Crystal has wielder properties that match its imbue properties git-svn-id: http://svn.net-core.org/repos/t-engine4@2829 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 09, 2011
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dg authored
All auras can be deactivated without triggering a spike by targeting yourself Boosted Conduit damage multiplier given by additional talent points Increased crit boost from Perfect Control Telekinetic Smash applies Conduit damage if Conduit is sustained. Will and cunning affect damage and accuracy of Telekinetic Smash No more than two shields and two auras can be sustained at once. Highly Trained Mind info text changed Conduit only affects the telekinetically wielded weapon Leeches talents get reduced cooldowns with additional talent points. Mindslayers get less health per level Reshaping talents nerfed Shattering Charge automatically spikes Kinetic Shield Nerfed shield spikes and shield efficiency. Clarified shield talent info texts. Matter is Energy regens energy every turn for X turns Mindhook now cancels and explains why if you use it on a target out of range git-svn-id: http://svn.net-core.org/repos/t-engine4@2697 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2601 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 01, 2011
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dg authored
Swapped Shield Discipline effect with Absorption mastery effect Swapped Aura Discipline effect with Projection mastery effect Augmentation tooltip fixed, nerfed slightly Base shields don't absorb as much energy per point of damage. Spiked shields absorb much more. Auras drain less energy Base shields nerfed, spikes buffed Base shields absorb lower percentage of incoming damage Spiked shields apply to 100% of incoming damage Nerf Reshape Weapon slightly Reshape Weapon and Reshape Armor have 0 cost Shields don't use turn Auras do more damage git-svn-id: http://svn.net-core.org/repos/t-engine4@2598 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 25, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2496 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 24, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2490 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2430 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 17, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2405 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2403 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2238 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 27, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2193 51575b47-30f0-44d4-a5cc-537603b46e54
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