- Feb 28, 2011
-
-
dg authored
Adds support for damagetype/resistance checks to the tactical AI Added cut_immune to ghosts git-svn-id: http://svn.net-core.org/repos/t-engine4@2877 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2875 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 27, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2867 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 26, 2011
-
-
dg authored
Antimagic users rejoince! Movement infusions have been buffed, they now provide a "Lightning Speed"-like effect, granting very high movement speed for a few turns and thus can be used as escape mechanism git-svn-id: http://svn.net-core.org/repos/t-engine4@2859 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Actors now start with 150 Paradox so new players have more leeway before they start blowing themselves up Failure, Backfire, and Anomalies don't start happening until 200, 300 and 400 paradox Added gamelog messages for when paradox thresholds are crossed. git-svn-id: http://svn.net-core.org/repos/t-engine4@2856 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2850 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2844 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2841 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 25, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2833 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 24, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2831 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2830 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Buffed Highly Trained Mind Made Mindslayer auras less costly to sustain Use on_pre_use for disallowing Mindslayer shields and auras Shields now apply their reduction to incoming damage before resists Mindhook cooldown reduced, and reduces further with talent level Telos's Staff Crystal has wielder properties that match its imbue properties git-svn-id: http://svn.net-core.org/repos/t-engine4@2829 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2821 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2820 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Melee attacks are now routed throught a talent (invisible to players) so that the tactical AI can prioritize it correctly Tactical AI using party members can be given talent priorities to use (or disabled from using some talents completly) git-svn-id: http://svn.net-core.org/repos/t-engine4@2812 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2807 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Switched Drain and Blood Sacrifice Killing a creature with a vim using talent will refund that talent's cost Corruptors now start with Drain instead of Blood Sacrifice and Blood Spray instead of Blood Grasp git-svn-id: http://svn.net-core.org/repos/t-engine4@2806 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2805 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 23, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2804 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 22, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2803 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2802 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2799 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Chant of Light increases lite radius git-svn-id: http://svn.net-core.org/repos/t-engine4@2798 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2797 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2795 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2792 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Shield Wall now reduces damage done by 20% instead of reducing attack/damage by flat values, making it more usefull at lower levels Armour values are no more flat reductions of damage, instead armor deducts a % of the incomming damage, this means that super high armour values can not cheese out some npcs but no npc can cheese out the player either APR follows the same idea as armour git-svn-id: http://svn.net-core.org/repos/t-engine4@2790 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2786 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 20, 2011
-
-
dg authored
Seethe: gives more hate, shorter cooldown Dominate: Increased odds of success Life Leech: fixed (not percentage based) life gain, maximum total life gain per turn Rampage: Shortened duration Doomed: Increased damage for many talents to speed the pace of the game. git-svn-id: http://svn.net-core.org/repos/t-engine4@2763 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 19, 2011
-
-
dg authored
Alchemist Infusion talents now also turn all fire damage done into their elements, thus making Fire Alchemy much more viable git-svn-id: http://svn.net-core.org/repos/t-engine4@2755 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 16, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2744 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 15, 2011
-
-
dg authored
Summoner's Jelly now absorbs 10% of all incomming damage and uses it to replenish it's master's equilibrium Summoner's Helly summon cost reduced git-svn-id: http://svn.net-core.org/repos/t-engine4@2743 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
All Summoner's summons now are not limited to 100/stats git-svn-id: http://svn.net-core.org/repos/t-engine4@2742 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Aim, Rapid Shot, Heave and Slow Motion sustain cost reduced Critical Shot replaced by Relaxed Shot, which replenishes stamina git-svn-id: http://svn.net-core.org/repos/t-engine4@2740 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Arcane Combat and Shadow Combat will not trigger if not enough mana, this preventing disabled other spells because of those git-svn-id: http://svn.net-core.org/repos/t-engine4@2738 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2736 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2733 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Several Chronomancy abilities are now sustains Anomalies can no longer occurr in the Eidolon Plane Time Skip and Borrowed Time swapped positions in the Time Travel tree Corona should no longer hit the player Retribution description clearer git-svn-id: http://svn.net-core.org/repos/t-engine4@2730 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2728 51575b47-30f0-44d4-a5cc-537603b46e54
-