- Dec 01, 2014
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HousePet authored
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- Sep 18, 2014
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HousePet authored
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- Jun 30, 2014
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DarkGod authored
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- Jun 09, 2014
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DarkGod authored
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- May 24, 2014
- May 21, 2014
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DarkGod authored
(not complete yet) added soem code to handle friends, not complete
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- May 12, 2014
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DarkGod authored
reverted unarmed mastery change because, well it did nothing; masteries dont work that way :/
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- May 08, 2014
- Jan 16, 2014
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DarkGod authored
yay
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- Jul 03, 2013
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DarkGod authored
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 10, 2012
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dg authored
Psi-archery removed git-svn-id: http://svn.net-core.org/repos/t-engine4@5428 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 08, 2012
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dg authored
Mindslayer talents now use mindcrit git-svn-id: http://svn.net-core.org/repos/t-engine4@5218 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 25, 2012
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dg authored
Mindslayers have one more cunning at birth (bringing total bonuses in line with other classes) Mindslayer knockback abilities can no longer hit twice Fixed many mindslayer talent descriptions (they scale off mindpower) Mindslayer gem bonuses now apply to mindstars as well Greater telekenetic grasp now applies it's level five bonus at talent levels beyond 5 (only matters in the Infinite Dungeon) Mindslayer auras now scale better at higher levels, deal less spike damage at low levels, have a cooldown of 10, and cost less psi to spike git-svn-id: http://svn.net-core.org/repos/t-engine4@4998 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 27, 2011
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dg authored
Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors. Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights. Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile. git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 03, 2011
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dg authored
<li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li> <li>Saves now reduce the duration of timed effects</li> <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li> <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li> <li>Tooltips show both combat stats & saves for all creature</li> git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 26, 2011
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dg authored
Fixed a few rush-like talents when activated adjacent to the target git-svn-id: http://svn.net-core.org/repos/t-engine4@4452 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 16, 2011
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dg authored
Augmentation, Beyond the Flesh, and Quicker than Thought are now instant cast Projection Mastery and Absorption Mastery now have whole-number cooldowns Psi Archery talents now properly disallow sling use. Mindhook inflicts a 1-turn daze Reshape Armor buffed and description fixed Clarified Shattering Charge description Quicker than Thought now properly grants 20% movement speed per talent level Eldritch Blow and Eldritch Fury no longer produce errors when used without a shield Eldritch Fury can now properly daze Golem Crush now correctly checks the target's susceptibility to pin instead of stun git-svn-id: http://svn.net-core.org/repos/t-engine4@4430 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2011
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dg authored
<li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4159 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 10, 2011
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dg authored
The Psi resource now regenerates naturally like mana and stamina Mindslayers start knowing the Shoot talent Conduit applies to shots fired from telekinetically-wielded bows Conduit applies to Mindlash when telekinetically wielding a gem Matter is Energy benefits more from increased talent levels Buffed Focused Channeling git-svn-id: http://svn.net-core.org/repos/t-engine4@4099 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3468 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 14, 2011
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dg authored
Fixed problem with Shattering Charge Greatly improved Mindlash. Focus mindslayers should be much more fun. Removed much of the moat around the bandit fortress vault to make navigating around it less of a pain. git-svn-id: http://svn.net-core.org/repos/t-engine4@3363 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 19, 2011
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dg authored
Aura spike damage nerfed to not scale so ridiculously with willpower Thermal aura spike damage reduced to balance the huge area of effect Reshaping something that already has negative fatigue no longer sets it to zero Charged Leech now properly returns energy when it strikes the killing blow Superhuman leap renamed and no longer causes problems when you land directly on somebody Damage from auras and Beyond the Flesh attacks will now break Wild Speed Leech cooldowns reduced git-svn-id: http://svn.net-core.org/repos/t-engine4@3030 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2880 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Adds support for damagetype/resistance checks to the tactical AI Added cut_immune to ghosts git-svn-id: http://svn.net-core.org/repos/t-engine4@2877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 24, 2011
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dg authored
Buffed Highly Trained Mind Made Mindslayer auras less costly to sustain Use on_pre_use for disallowing Mindslayer shields and auras Shields now apply their reduction to incoming damage before resists Mindhook cooldown reduced, and reduces further with talent level Telos's Staff Crystal has wielder properties that match its imbue properties git-svn-id: http://svn.net-core.org/repos/t-engine4@2829 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 09, 2011
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dg authored
All auras can be deactivated without triggering a spike by targeting yourself Boosted Conduit damage multiplier given by additional talent points Increased crit boost from Perfect Control Telekinetic Smash applies Conduit damage if Conduit is sustained. Will and cunning affect damage and accuracy of Telekinetic Smash No more than two shields and two auras can be sustained at once. Highly Trained Mind info text changed Conduit only affects the telekinetically wielded weapon Leeches talents get reduced cooldowns with additional talent points. Mindslayers get less health per level Reshaping talents nerfed Shattering Charge automatically spikes Kinetic Shield Nerfed shield spikes and shield efficiency. Clarified shield talent info texts. Matter is Energy regens energy every turn for X turns Mindhook now cancels and explains why if you use it on a target out of range git-svn-id: http://svn.net-core.org/repos/t-engine4@2697 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2601 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 01, 2011
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dg authored
Swapped Shield Discipline effect with Absorption mastery effect Swapped Aura Discipline effect with Projection mastery effect Augmentation tooltip fixed, nerfed slightly Base shields don't absorb as much energy per point of damage. Spiked shields absorb much more. Auras drain less energy Base shields nerfed, spikes buffed Base shields absorb lower percentage of incoming damage Spiked shields apply to 100% of incoming damage Nerf Reshape Weapon slightly Reshape Weapon and Reshape Armor have 0 cost Shields don't use turn Auras do more damage git-svn-id: http://svn.net-core.org/repos/t-engine4@2598 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 25, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2496 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 24, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2490 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2430 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 17, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2405 51575b47-30f0-44d4-a5cc-537603b46e54
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