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  1. Dec 01, 2014
  2. Sep 18, 2014
  3. Jun 30, 2014
  4. Jun 09, 2014
  5. May 24, 2014
  6. May 21, 2014
  7. May 12, 2014
  8. May 08, 2014
  9. Jan 16, 2014
  10. Jul 03, 2013
  11. Feb 20, 2013
  12. Dec 21, 2012
  13. Aug 10, 2012
  14. Jun 08, 2012
  15. Mar 25, 2012
    • dg's avatar
      Doomed cunning at birth now matches the description · dfe4a9da
      dg authored
      Mindslayers have one more cunning at birth (bringing total bonuses in line with other classes)
      Mindslayer knockback abilities can no longer hit twice
      Fixed many mindslayer talent descriptions (they scale off mindpower)
      Mindslayer gem bonuses now apply to mindstars as well
      Greater telekenetic grasp now applies it's level five bonus at talent levels beyond 5 (only matters in the Infinite Dungeon)
      Mindslayer auras now scale better at higher levels, deal less spike damage at low levels, have a cooldown of 10, and cost less psi to spike
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4998 51575b47-30f0-44d4-a5cc-537603b46e54
      dfe4a9da
  16. Mar 06, 2012
  17. Nov 10, 2011
  18. Oct 27, 2011
    • dg's avatar
      LOS/FOV code fixes & speed updates · b5ed620b
      dg authored
      Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors.
      Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights.
      Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile.
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
      b5ed620b
  19. Oct 03, 2011
    • dg's avatar
      Big saves overhaul: · 13800606
      dg authored
      <li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li>
      <li>Saves now reduce the duration of timed effects</li>
      <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li>
      <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li>
      <li>Tooltips show both combat stats & saves for all creature</li>
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
      13800606
  20. Sep 26, 2011
  21. Sep 16, 2011
    • dg's avatar
      Fixed psi tooltip · 1d1e5d93
      dg authored
      Augmentation, Beyond the Flesh, and Quicker than Thought are now instant cast
      Projection Mastery and Absorption Mastery now have whole-number cooldowns
      Psi Archery talents now properly disallow sling use.
      Mindhook inflicts a 1-turn daze
      Reshape Armor buffed and description fixed
      Clarified Shattering Charge description
      Quicker than Thought now properly grants 20% movement speed per talent level
      Eldritch Blow and Eldritch Fury no longer produce errors when used without a shield
      Eldritch Fury can now properly daze
      Golem Crush now correctly checks the target's susceptibility to pin instead of stun
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4430 51575b47-30f0-44d4-a5cc-537603b46e54
      1d1e5d93
  22. Sep 11, 2011
    • dg's avatar
      First half of the big LOS/FOV update:<ul> · 9df750b2
      dg authored
      <li>FoV no longer improperly peeks around blocked corners</li>
      <li>LoS is now equivalent to FoV</li>
      <li>"Smart" LoS: if you can see it, you can target and project to it</li>
      <li>FoV has a permissiveness setting that can be set for each level</li>
      <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li>
      <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
      9df750b2
  23. Aug 16, 2011
  24. Aug 10, 2011
    • dg's avatar
      Two new high level talent trees: Psi-archery and Grip. · 9a0c0c48
      dg authored
      The Psi resource now regenerates naturally like mana and stamina
      Mindslayers start knowing the Shoot talent
      Conduit applies to shots fired from telekinetically-wielded bows
      Conduit applies to Mindlash when telekinetically wielding a gem
      Matter is Energy benefits more from increased talent levels
      Buffed Focused Channeling
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4099 51575b47-30f0-44d4-a5cc-537603b46e54
      9a0c0c48
  25. May 27, 2011
  26. May 14, 2011
    • dg's avatar
      Eight new high level monsters · 9bbf8328
      dg authored
      Fixed problem with Shattering Charge
      Greatly improved Mindlash. Focus mindslayers should be much more fun.
      Removed much of the moat around the bandit fortress vault to make navigating around it less of a pain.
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3363 51575b47-30f0-44d4-a5cc-537603b46e54
      9bbf8328
  27. Mar 28, 2011
  28. Mar 19, 2011
    • dg's avatar
      Psionic focus slot now has a quickslot version, and switches with 'X' · f5b778a6
      dg authored
      Aura spike damage nerfed to not scale so ridiculously with willpower
      Thermal aura spike damage reduced to balance the huge area of effect
      Reshaping something that already has negative fatigue no longer sets it to zero
      Charged Leech now properly returns energy when it strikes the killing blow
      Superhuman leap renamed and no longer causes problems when you land directly on somebody
      Damage from auras and Beyond the Flesh attacks will now break Wild Speed
      Leech cooldowns reduced
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3030 51575b47-30f0-44d4-a5cc-537603b46e54
      f5b778a6
  29. Feb 28, 2011
  30. Feb 24, 2011
    • dg's avatar
      Rearranged the Mental Discipline tree · 28069f18
      dg authored
      Buffed Highly Trained Mind
      Made Mindslayer auras less costly to sustain
      Use on_pre_use for disallowing Mindslayer shields and auras
      Shields now apply their reduction to incoming damage before resists
      Mindhook cooldown reduced, and reduces further with talent level
      Telos's Staff Crystal has wielder properties that match its imbue properties
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2829 51575b47-30f0-44d4-a5cc-537603b46e54
      28069f18
  31. Feb 09, 2011
    • dg's avatar
      Kinetic Aura spikes are now beams, and Thermal Aura spikes are now cones · 88485acb
      dg authored
      All auras can be deactivated without triggering a spike by targeting yourself
      Boosted Conduit damage multiplier given by additional talent points
      Increased crit boost from Perfect Control
      Telekinetic Smash applies Conduit damage if Conduit is sustained.
      Will and cunning affect damage and accuracy of Telekinetic Smash
      No more than two shields and two auras can be sustained at once.
      Highly Trained Mind info text changed
      Conduit only affects the telekinetically wielded weapon
      Leeches talents get reduced cooldowns with additional talent points.
      Mindslayers get less health per level
      Reshaping talents nerfed
      Shattering Charge automatically spikes Kinetic Shield
      Nerfed shield spikes and shield efficiency.
      Clarified shield talent info texts.
      Matter is Energy regens energy every turn for X turns
      Mindhook now cancels and explains why if you use it on a target out of range
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2697 51575b47-30f0-44d4-a5cc-537603b46e54
      88485acb
  32. Feb 02, 2011
  33. Feb 01, 2011
    • dg's avatar
      60% of will and cunning now used to determine Beyond the Flesh damage · 60427106
      dg authored
      Swapped Shield Discipline effect with Absorption mastery effect
      Swapped Aura Discipline effect with Projection mastery effect
      Augmentation tooltip fixed, nerfed slightly
      Base shields don't absorb as much energy per point of damage. Spiked shields absorb much more.
      Auras drain less energy
      Base shields nerfed, spikes buffed
      Base shields absorb lower percentage of incoming damage
      Spiked shields apply to 100% of incoming damage
      Nerf Reshape Weapon slightly
      Reshape Weapon and Reshape Armor have 0 cost
      Shields don't use turn
      Auras do more damage
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2598 51575b47-30f0-44d4-a5cc-537603b46e54
      60427106
  34. Jan 25, 2011
  35. Jan 24, 2011
  36. Jan 19, 2011
  37. Jan 17, 2011
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