- Dec 01, 2014
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HousePet authored
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- Oct 13, 2014
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HousePet authored
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- Oct 11, 2014
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HousePet authored
Cleaned out some leftover Conduit code and made a couple of corrections to kinetic-mastery and thermal-mastery
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- Sep 28, 2014
- Sep 24, 2014
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HousePet authored
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- Sep 20, 2014
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HousePet authored
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- Sep 18, 2014
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HousePet authored
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- Sep 13, 2014
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HousePet authored
Various small corrections to Mindslayers, including adding in missing math.floors and fitting it around an immovable DarkGod.
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- Sep 12, 2014
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DarkGod authored
Paradox mage Rewrote Paradox Mages based on many years of feedback
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- Sep 10, 2014
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DarkGod authored
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- Sep 08, 2014
- Sep 06, 2014
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Amagad authored
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- Sep 05, 2014
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Eric Wykoff authored
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Eric Wykoff authored
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Amagad authored
Dawn's Blade glow fixed Blood-edge bad pixels fixed
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- Sep 02, 2014
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DarkGod authored
Playerdoll artifacts Added pants to Skin of Many
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- Sep 01, 2014
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Amagad authored
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DarkGod authored
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DarkGod authored
Playerdoll artifacts Added artifact sword gfx for character dolls
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Amagad authored
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DarkGod authored
Wyrmictweaks Set of various wyrmic tweaks and buffs.
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DarkGod authored
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DarkGod authored
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DarkGod authored
Saves tooltip Makes powers/saves show the effective increase in tooltips on equip.
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DarkGod authored
Item stacking limits Alchemist golems will no longer equip entire stacks of gems in their gem slots. When buying part of a stack of objects from a store, the log will correctly show the number purchased. Dropping a partial stack of objects will drop a new stack rather than individual objects. When picking up an object, the correct item will be shown as newly picked up in the inventory dialog. Fixed a rare bug when transferring items if the recipient inventory was full. * Adds support for an inventory-specific stack_limit parameter when defining an inventory. (in .infos or actor.body table.) The changes are backward compatible and the new stack_limit is dynamically changeable. This affects addObject, removeObject, sortInven, wearObject, pickupFloor, dropFloor, Improves object stacking functions to handle a specified number to unstack/stack. Fixed a bug in itemPosition so that it will correctly search stacked objects and returns the stack position. Can search by reference. The actor/object checks in pickupFloor are now passed the number of stacked objects picked up to allow them to work correctly on partial stacks. Extended inventory definition support to initialize with a table to values. Fixed a bug when inspecting actor inventories in debug mode.
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- Aug 28, 2014
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Grayswandir authored
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Grayswandir authored
Doesn't handle multiple slots terribly well.
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- Aug 27, 2014
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DarkGod authored
Bugfix talented ai tactic fixes a problem with the talented_ai_tactic resolver with glowing chests.
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- Aug 26, 2014
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Hachem_Muche authored
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DarkGod authored
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Hachem_Muche authored
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Hachem_Muche authored
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DarkGod authored
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DarkGod authored
Merge branch 'better-dammod' of http://git.net-core.org/grayswandir/t-engine4 into grayswandir/t-engine4-better-dammod Conflicts: game/modules/tome/class/interface/Combat.lua
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DarkGod authored
More masteries Allows more flexible weapon masteries. Training Talents can have the following fields: - getMasteryPriority(self, t, kind) - Only the talent with the highest is used. Defaults to the talent level. - getDamage(self, t, kind) - Extra physical power granted. Defaults to level * 10. - getPercentInc(self, t, kind) - Percentage increase to damage overall. Defaults to sqrt(level / 5) / 2.
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Hachem_Muche authored
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- Aug 25, 2014
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Grayswandir authored
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Grayswandir authored
As a side effect, stuff like lethality now shows up in weapon tooltips.
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