- Feb 25, 2015
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Alex Ksandra authored
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- Feb 24, 2015
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Alex Ksandra authored
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- Feb 21, 2015
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Hachem_Muche authored
Updates the power descriptions of charm powered boots, cloaks, light-armor, mindstars, and staves to be more descriptive. Minor bugfix to Object:getUseDesc to reference the correct actor Updated resolvers.charm to allow specifying additional .use_power fields.
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- Feb 20, 2015
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Eric Wykoff authored
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- Feb 19, 2015
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Hachem_Muche authored
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- Feb 17, 2015
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Hachem_Muche authored
Makes known traps and event terrain effects remembered on the map and minimap (with distinct colors for each). Fix some bugs that was causing the nice tiler to overwrite modified grids for some events and make overlapping events behave nicely. Adds "Lua inspect [Trap]" to the map menu in debug mode. Note: May need new particle effects to make remembered area effects out of LOS look better.
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 16, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 15, 2015
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Eric Wykoff authored
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HousePet authored
Adds rounding to Augmentation. Clarifies the psionic combat modifier. Corrects the way the psionic combat modifier is handled in combat.lua (and hence the weapon tooltips). Buffs the base mindstars slightly and slightly nerfs artifact mindstars to reduce the huge gap. Adds an icon for Psionic Maelstrom, though Nagyhal says he can make it better.
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Eric Wykoff authored
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- Feb 14, 2015
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Alex Ksandra authored
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- Feb 13, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 12, 2015
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Hachem_Muche authored
Object usable power descriptions can take the user's stats into account to provide more information on their effects. Updated on use descriptions of charms and several artifacts. The talent cooldown for on use powers can be any talent (not limited to T_GLOBAL_CD as for charms).
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DarkGod authored
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- Feb 11, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 10, 2015
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Alex Ksandra authored
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Eric Wykoff authored
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- Feb 08, 2015
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Eric Wykoff authored
gave saner power scaling to acid wave rune and sun infusion so high level characters may possibly save against it
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- Feb 07, 2015
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Hachem_Muche authored
NPC's will tell allies about enemies at slightly greater range (affected by game difficulty) and guesses for the position of unseen hostiles will be a bit better.
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 06, 2015
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Eric Wykoff authored
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- Feb 02, 2015
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Eric Wykoff authored
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- Feb 01, 2015
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Eric Wykoff authored
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- Jan 31, 2015
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Eric Wykoff authored
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Alex Ksandra authored
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HousePet authored
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- Jan 29, 2015
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HousePet authored
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- Jan 26, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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