- Feb 25, 2015
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Alex Ksandra authored
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- Feb 24, 2015
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Alex Ksandra authored
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- Feb 21, 2015
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Hachem_Muche authored
Updates the power descriptions of charm powered boots, cloaks, light-armor, mindstars, and staves to be more descriptive. Minor bugfix to Object:getUseDesc to reference the correct actor Updated resolvers.charm to allow specifying additional .use_power fields.
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- Feb 20, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Alex Ksandra authored
Made Reshape W/A truly idempotent and also it now autoupdates through normal means and not horrible hacks.
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
singularity aoe damages friendly targets
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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- Feb 19, 2015
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Hachem_Muche authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Alex Ksandra authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
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- Feb 18, 2015
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DarkGod authored
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Alex Ksandra authored
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Eric Wykoff authored
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Eric Wykoff authored
fixed warden's call bow attacks not working
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- Feb 17, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Hachem_Muche authored
Makes known traps and event terrain effects remembered on the map and minimap (with distinct colors for each). Fix some bugs that was causing the nice tiler to overwrite modified grids for some events and make overlapping events behave nicely. Adds "Lua inspect [Trap]" to the map menu in debug mode. Note: May need new particle effects to make remembered area effects out of LOS look better.
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