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  1. Oct 24, 2018
    • Chris Davidson's avatar
      Nerf NeoMalediction · 49f561f8
      Chris Davidson authored
      Still amazing.
      49f561f8
    • Chris Davidson's avatar
      Remove Teleport ego · 5fdb8996
      Chris Davidson authored
      5fdb8996
    • Chris Davidson's avatar
      Unlock Predator base for Cursed · 83b23b57
      Chris Davidson authored
      This tree isn't good enough to ever warrant a category point and having it helps with early game.
      83b23b57
    • Chris Davidson's avatar
      550a7ded
    • Chris Davidson's avatar
      Tone down stealth shader · fbbed20d
      Chris Davidson authored
      fbbed20d
    • Chris Davidson's avatar
      Fix previous motionblur commit · 8158f238
      Chris Davidson authored
      8158f238
    • Chris Davidson's avatar
      Revise/nerf Stone tree · ab9abe35
      Chris Davidson authored
      On top of Stone Wall being amazing by itself people are using the new cooldown reduction to attack themselves to get it off cooldown.  Token Mudslide buff+tooltip clarification.
      ab9abe35
    • Chris Davidson's avatar
      Increase Death Dance radius · 36051e12
      Chris Davidson authored
      36051e12
    • Chris Davidson's avatar
      Nerf Rod of Spydric poison · fe0fddf6
      Chris Davidson authored
      This never gets talked about much and very few players abuse it, but a no-save long range pin is really powerful.  With Charm Mastery you can effectively permanently pin the majority of enemies in the game.  This will still be an incredible item.
      fe0fddf6
    • Chris Davidson's avatar
      Improve motion blur and invisibility shader · e195f043
      Chris Davidson authored
      I have no idea how any of this works, stof just told me what to do and I subjectively evaluated it to be better.  On 1.5 the invisibility shader is very loud making it hard to see things.
      
      stof said that this change was probably a bug fix but I have no idea:
      //float factor = ((float(blursize)*2.0)+1.0);
      float factor = (blursize+1)*(blursize+1);
      e195f043
    • Chris Davidson's avatar
    • Chris Davidson's avatar
      Remove Munitions from Archer and readd Poisons · 35ce7244
      Chris Davidson authored
      I started revising this tree and after getting pretty far realized it was a futile endeavor.  While this is a cool and thematic tree it has a lot of problems:
      
      - Enormous amount of free power passively
      
      - Problem solves heal sustain, sustain removal, armor/damage penetration, AoE, damage type problems all with the same investment
      
      - Applies a stupid amount of debuffs, up to 3 debuffs passively on hit from just this tree
      
      - Very hard to read what each talent does and Archer is a beginning class
      
      This can't be fixed with number nerfs, it needs to do a lot less stuff than it currently does and that would necessitate a lot of work.  Best to kill it for now.  Poisons is a well designed tree now that fills a similar role.
      35ce7244
    • Chris Davidson's avatar
      Remove useless trees from Bulwark and Berserker · 1a1a7e25
      Chris Davidson authored
      These are newbie traps.  One of the 2H trees is the old pre-revamp version, the Archery tree doesn't even have a mastery.  These were clearly left in as oversights.
      
      Technically Ogre can make use of some of these trees but it isn't a good idea to leave confusing trees on base classes for gimmick builds on an unlocked race.
      1a1a7e25
    • Chris Davidson's avatar
      Add Dual Weapon Technique to Wyrmics · 38ea51d7
      Chris Davidson authored
      Wyrmics in theory have synergy with Mindstars but currently if they go that route they wind up with very few weapons strikes to note.  Additionally as we get the 3 core "weapon style" trees better balanced having classes that can pick between them is more interesting.
      38ea51d7
    • Chris Davidson's avatar
      6e03609b
    • Chris Davidson's avatar
      Nerf The Shade · e24d0b50
      Chris Davidson authored
      This boss is out of sync with the rest of the early game and has benefitted from various miscellaneous buffs.  New players will often find themselves getting almost literally 2 shot before they even see him followed by confusion about what the hell an ice block is.  Not the type of learning curve we want for T1.
      e24d0b50
  2. Oct 23, 2018
  3. Sep 21, 2018
  4. Sep 16, 2018
  5. Sep 03, 2018
  6. Aug 30, 2018
  7. Aug 04, 2018
  8. Jul 16, 2018
  9. Jul 07, 2018
    • orange's avatar
      Typo · 53240614
      orange authored
      53240614
  10. Jun 20, 2018
  11. May 24, 2018
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