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Commit 083e3474 authored by Chris Davidson's avatar Chris Davidson
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Fix Shadows wasting Fade even when not damaged by summoner

parent 3fee37c3
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......@@ -315,7 +315,7 @@ local function createShadow(self, level, tCallShadows, tShadowWarriors, tShadowM
value = value * self.avoid_master_damage
end
if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) then
if self:knowTalent(self.T_SHADOW_FADE) and not self:isTalentCoolingDown(self.T_SHADOW_FADE) and not (self.avoid_master_damage == 0) then
self:forceUseTalent(self.T_SHADOW_FADE, {ignore_energy=true})
end
......
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