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Commit 0718f6c4 authored by orange's avatar orange
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some brevity and clarity mindslayer kinetic mastery edits

parent 2833f5f9
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......@@ -836,7 +836,7 @@ newEntity{
on_kill = 1,
desc=function(self, who, special)
local targets = self.combat.projection_targets
return ("Projects up to %d attacks dealing 30%% weapon damage to random targets in range 7 (cannot hit the initial target)"):format(targets or 0)
return ("Projects up to %d attacks dealing 30%% weapon damage to random targets in range 7 as mind damage (cannot hit the initial target)"):format(targets or 0)
end,
fct=function(combat, who, target)
if who.turn_procs.ego_projection then return end
......
......@@ -40,7 +40,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[For %d turns your telekinesis transcends your normal limits, increasing your Physical damage by %d%% and you Physical resistance penetration by %d%%.
return ([[For %d turns your telekinesis transcends your normal limits, increasing your Physical damage by %d%% and your Physical resistance penetration by %d%%.
In addition:
The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset.
Kinetic Aura effects will have their radius increased by 1.
......@@ -141,16 +141,16 @@ newTalent{
info = function(self, t)
local range = self:getTalentRange(t)
local dam = damDesc(self, DamageType.PHYSICAL, t.getDamage(self, t))
return ([[Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to where ever you target in a radius of %d.
Upon landing, launched enemy takes %0.1f Physical damage and is stunned for %d turns.
All other creatures within radius 2 of the landing point take %0.1f Physical damage and are knocked away from you.
return ([[Build telekinetic power and dump it into an adjacent creature or yourself.
This will launch them to a targeted location in radius %d.
Launched enemies take %0.1f Physical damage and are stunned for %d turns upon landing.
When the target lands, creatures within radius 2 take %0.1f Physical damage and are knocked away from you.
This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
When used on yourself, you will launch in a straight line, knocking enemies flying and doing %0.1f Physical damage to each.
You can break through %d walls while doing this.
The damage improves with your Mindpower and the range increases with Mindpower.]]):
The damage and range increases with Mindpower.]]):
format(range, dam, math.floor(range/2), dam/2, t.getKBResistPen(self, t), dam, math.floor(range/2))
end,
}
......@@ -254,7 +254,7 @@ newTalent{
local dur = t.getDuration(self, t)
local dam = t.getDamage(self, t)
return ([[Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50%% for %d turns and dealing %0.1f Physical damage each turn.
The duration and damage will improve with your Mindpower.]]):
The duration and damage improve with Mindpower.]]):
format(dur, damDesc(self, DamageType.PHYSICAL, dam))
end,
}
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