- Oct 08, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4524 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4523 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4522 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4521 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4520 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4519 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Terrain tooltip's improved to provide various useful info (diggable, breathable, teleport, blocks sight/move) git-svn-id: http://svn.net-core.org/repos/t-engine4@4517 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculations Unarmed Mastery now improves damage on grapples and kicks too Double Strike no longer has a stamina cost Double Strike will now autocast on 'bump' if it's off cooldown and the character is in Striking Stance Relentless Strikes stamina increase reduced Rebalanced Rethread (increased cooldown, reduced paradox cost, reduced paradox gain) git-svn-id: http://svn.net-core.org/repos/t-engine4@4516 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4515 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4514 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4513 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4512 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 06, 2011
-
-
dg authored
hihi inventory git-svn-id: http://svn.net-core.org/repos/t-engine4@4511 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 04, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4510 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4509 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 03, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4508 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4507 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4506 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Spell Shaping becomes Spellcraft, a sustain that keeps the old effects and adds a chance to cause spellshock on spell damage git-svn-id: http://svn.net-core.org/repos/t-engine4@4505 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4504 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4503 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4502 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4501 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4500 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4499 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
<li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li> <li>Saves now reduce the duration of timed effects</li> <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li> <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li> <li>Tooltips show both combat stats & saves for all creature</li> git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4497 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 30, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4496 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4495 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
combatDefense, combatPhysicalResist, etc. now have a fake parameter that should be set to true for displays Celerity is now passive Many chronomancy sustain costs adjusted Darkest Light will no longer give energy at higher talent levels Frenzy should be less rediculous at extreme talent levels Rewrote the 'Chronomancy' tree Paradox Mastery will no longer give a bonus to Static History paradox reduction Static History is now a class talent in the timetravel tree Borrowed Time and Door to the Past have been removed New Timetravel talent, Temporal Reprieve (buffed version of the old version) Spacetime Weaving now requires willpower so it should be more accessable to Temporal Wardens Haste no longer gives casting speed but has an interesting on move effect Gather the Threads now boosts spellpower instead of damage (note that it will break before a sustain is cast to prevent abuse) git-svn-id: http://svn.net-core.org/repos/t-engine4@4494 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4493 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4492 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 28, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4491 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4490 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4489 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4488 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Garkul Helm and Garkul Teeth are now a set git-svn-id: http://svn.net-core.org/repos/t-engine4@4487 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4486 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 27, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4485 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Removed the anomalies that reduce and increase paradox Static History will now only prevent failures (and not backfires or anomalies) git-svn-id: http://svn.net-core.org/repos/t-engine4@4484 51575b47-30f0-44d4-a5cc-537603b46e54
-