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Commit a1bd680c authored by dg's avatar dg
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Athamaton is now considered an Elite Boss

git-svn-id: http://svn.net-core.org/repos/t-engine4@4492 51575b47-30f0-44d4-a5cc-537603b46e54
parent 78b83431
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......@@ -57,7 +57,7 @@ newBirthDescriptor{
},
talents = {},
experience = 1.0,
body = { INVEN = 1000, QS_MAINHAND = 1, QS_OFFHAND = 1, MAINHAND = 1, OFFHAND = 1, FINGER = 2, NECK = 1, LITE = 1, BODY = 1, HEAD = 1, CLOAK = 1, HANDS = 1, BELT = 1, FEET = 1, TOOL = 1, QUIVER = 1, MOUNT = 1 },
body = { INVEN = 1000, QS_MAINHAND = 1, QS_OFFHAND = 1, MAINHAND = 1, OFFHAND = 1, FINGER = 2, NECK = 1, LITE = 1, BODY = 1, HEAD = 1, CLOAK = 1, HANDS = 1, BELT = 1, FEET = 1, TOOL = 1, QUIVER = 1 },
copy = {
-- Some basic stuff
......
......@@ -76,9 +76,6 @@ loadIfNot("/data/general/objects/gauntlets.lua")
loadIfNot("/data/general/objects/cloak.lua")
loadIfNot("/data/general/objects/leather-belt.lua")
-- Mounts
loadIfNot("/data/general/objects/mounts.lua")
-- Lore
loadIfNot("/data/general/objects/lore/spellhunt.lua")
loadIfNot("/data/general/objects/lore/fun.lua")
......
......@@ -19,7 +19,6 @@
newEntity{
define_as = "BASE_POTION",
slot = "INBELT", use_no_wear=true,
type = "potion", subtype="potion",
unided_name = "potion", id_by_type = true,
display = "!", color=colors.WHITE, image="object/potion-0x0.png",
......
......@@ -19,7 +19,6 @@
newEntity{
define_as = "BASE_SCROLL",
slot = "INBELT", use_no_wear=true,
type = "scroll", subtype="scroll",
unided_name = "scroll", id_by_type = true,
display = "?", color=colors.WHITE, image="object/scroll.png",
......
......@@ -32,7 +32,7 @@ newEntity{ define_as = "ATAMATHON", base = "BASE_NPC_CONSTRUCT",
max_life = 350, life_rating = 40, fixed_rating = true,
life_regen = 0,
stats = { str=35, dex=10, cun=8, mag=30, con=30 },
rank = 3.5,
rank = 5,
size_category = 5,
infravision = 10,
instakill_immune = 1,
......
......@@ -109,7 +109,7 @@ newEntity{ define_as = "PLAYER_SLAVE",
move_others=true,
suppress_alchemist_drops = true,
body = { INVEN = 1000, QS_MAINHAND = 1, QS_OFFHAND = 1, MAINHAND = 1, OFFHAND = 1, FINGER = 2, NECK = 1, LITE = 1, BODY = 1, HEAD = 1, CLOAK = 1, HANDS = 1, BELT = 1, FEET = 1, TOOL = 1, QUIVER = 1, MOUNT = 1 },
body = { INVEN = 1000, QS_MAINHAND = 1, QS_OFFHAND = 1, MAINHAND = 1, OFFHAND = 1, FINGER = 2, NECK = 1, LITE = 1, BODY = 1, HEAD = 1, CLOAK = 1, HANDS = 1, BELT = 1, FEET = 1, TOOL = 1, QUIVER = 1 },
resolvers.equip{
{type="armor", subtype="hands", autoreq=true},
{type="armor", subtype="light", autoreq=true},
......
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