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Commit dee468f5 authored by DarkGod's avatar DarkGod
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Projection tree will not trigger on death anymore

parent 06e4b323
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......@@ -114,7 +114,7 @@ function _M:cleanActor(actor)
if eff[1] == "effect" then
actor:removeEffect(eff[2])
else
actor:forceUseTalent(eff[2], {ignore_energy=true, no_equilibrium_fail=true, no_paradox_fail=true})
actor:forceUseTalent(eff[2], {ignore_energy=true, no_equilibrium_fail=true, no_paradox_fail=true, save_cleanup=true})
end
end
end
......
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