From dee468f592dd4797ddb233dde7e8fd5b5622c0e0 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Wed, 4 Mar 2015 20:11:45 +0100
Subject: [PATCH] Projection tree will not trigger on death anymore

---
 game/modules/tome/dialogs/DeathDialog.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/dialogs/DeathDialog.lua b/game/modules/tome/dialogs/DeathDialog.lua
index 19c8200c94..30d3cacb08 100644
--- a/game/modules/tome/dialogs/DeathDialog.lua
+++ b/game/modules/tome/dialogs/DeathDialog.lua
@@ -114,7 +114,7 @@ function _M:cleanActor(actor)
 		if eff[1] == "effect" then
 			actor:removeEffect(eff[2])
 		else
-			actor:forceUseTalent(eff[2], {ignore_energy=true, no_equilibrium_fail=true, no_paradox_fail=true})
+			actor:forceUseTalent(eff[2], {ignore_energy=true, no_equilibrium_fail=true, no_paradox_fail=true, save_cleanup=true})
 		end
 	end
 end
-- 
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