From dee468f592dd4797ddb233dde7e8fd5b5622c0e0 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Wed, 4 Mar 2015 20:11:45 +0100 Subject: [PATCH] Projection tree will not trigger on death anymore --- game/modules/tome/dialogs/DeathDialog.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/dialogs/DeathDialog.lua b/game/modules/tome/dialogs/DeathDialog.lua index 19c8200c94..30d3cacb08 100644 --- a/game/modules/tome/dialogs/DeathDialog.lua +++ b/game/modules/tome/dialogs/DeathDialog.lua @@ -114,7 +114,7 @@ function _M:cleanActor(actor) if eff[1] == "effect" then actor:removeEffect(eff[2]) else - actor:forceUseTalent(eff[2], {ignore_energy=true, no_equilibrium_fail=true, no_paradox_fail=true}) + actor:forceUseTalent(eff[2], {ignore_energy=true, no_equilibrium_fail=true, no_paradox_fail=true, save_cleanup=true}) end end end -- GitLab