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Commit aaea91ad authored by Eric Wykoff's avatar Eric Wykoff
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more generous scaling for folds

parent 5866c148
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......@@ -191,7 +191,7 @@ newTalent{
deactivate = function(self, t, p)
return true
end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40, getParadoxSpellpower(self, t)) end,
getDamage = function(self, t) return 7 + getParadoxSpellpower(self, t, 0.092) * self:combatTalentScale(t, 1, 7) end,
doWeaponFolding = function(self, t, target)
local dam = t.getDamage(self, t)
do_folds(self, target)
......@@ -254,7 +254,7 @@ newTalent{
end,
radius = function(self, t) return self:getTalentLevel(t) >= 4 and 2 or 1 end,
getDuration = function(self, t) return 4 end,
getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40, getParadoxSpellpower(self, t)) end,
getDamage = function(self, t) return 7 + getParadoxSpellpower(self, t, 0.092) * self:combatTalentScale(t, 1, 7) end,
getChance = function(self, t) return self:combatTalentLimit(t, 40, 10, 30) end,
getSlow = function(self, t) return 30 end,
info = function(self, t)
......
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