From aaea91adf66eee84db388ef7be11b4d02d675dd5 Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Thu, 22 Jan 2015 09:26:59 -0600
Subject: [PATCH] more generous scaling for folds

---
 .../modules/tome/data/talents/chronomancy/temporal-combat.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
index f06279a36c..1499e005c9 100644
--- a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
+++ b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
@@ -191,7 +191,7 @@ newTalent{
 	deactivate = function(self, t, p)
 		return true
 	end,
-	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40, getParadoxSpellpower(self, t)) end,
+	getDamage = function(self, t) return 7 + getParadoxSpellpower(self, t, 0.092) * self:combatTalentScale(t, 1, 7) end,
 	doWeaponFolding = function(self, t, target)  
 		local dam = t.getDamage(self, t)
 		do_folds(self, target)
@@ -254,7 +254,7 @@ newTalent{
 	end,
 	radius = function(self, t) return self:getTalentLevel(t) >= 4 and 2 or 1 end,
 	getDuration = function(self, t) return 4 end,
-	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40, getParadoxSpellpower(self, t)) end,
+	getDamage = function(self, t) return 7 + getParadoxSpellpower(self, t, 0.092) * self:combatTalentScale(t, 1, 7) end,
 	getChance = function(self, t) return self:combatTalentLimit(t, 40, 10, 30) end,
 	getSlow = function(self, t) return 30 end,
 	info = function(self, t)
-- 
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