From aaea91adf66eee84db388ef7be11b4d02d675dd5 Mon Sep 17 00:00:00 2001 From: Eric Wykoff <ericwykoff@yahoo.com> Date: Thu, 22 Jan 2015 09:26:59 -0600 Subject: [PATCH] more generous scaling for folds --- .../modules/tome/data/talents/chronomancy/temporal-combat.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua index f06279a36c..1499e005c9 100644 --- a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua +++ b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua @@ -191,7 +191,7 @@ newTalent{ deactivate = function(self, t, p) return true end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40, getParadoxSpellpower(self, t)) end, + getDamage = function(self, t) return 7 + getParadoxSpellpower(self, t, 0.092) * self:combatTalentScale(t, 1, 7) end, doWeaponFolding = function(self, t, target) local dam = t.getDamage(self, t) do_folds(self, target) @@ -254,7 +254,7 @@ newTalent{ end, radius = function(self, t) return self:getTalentLevel(t) >= 4 and 2 or 1 end, getDuration = function(self, t) return 4 end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40, getParadoxSpellpower(self, t)) end, + getDamage = function(self, t) return 7 + getParadoxSpellpower(self, t, 0.092) * self:combatTalentScale(t, 1, 7) end, getChance = function(self, t) return self:combatTalentLimit(t, 40, 10, 30) end, getSlow = function(self, t) return 30 end, info = function(self, t) -- GitLab