diff --git a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
index f06279a36c41e0b6b6c733c0deac44d65b639988..1499e005c9a246f8c8c5d87bf52d8f8b0a5432fc 100644
--- a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
+++ b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
@@ -191,7 +191,7 @@ newTalent{
 	deactivate = function(self, t, p)
 		return true
 	end,
-	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40, getParadoxSpellpower(self, t)) end,
+	getDamage = function(self, t) return 7 + getParadoxSpellpower(self, t, 0.092) * self:combatTalentScale(t, 1, 7) end,
 	doWeaponFolding = function(self, t, target)  
 		local dam = t.getDamage(self, t)
 		do_folds(self, target)
@@ -254,7 +254,7 @@ newTalent{
 	end,
 	radius = function(self, t) return self:getTalentLevel(t) >= 4 and 2 or 1 end,
 	getDuration = function(self, t) return 4 end,
-	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40, getParadoxSpellpower(self, t)) end,
+	getDamage = function(self, t) return 7 + getParadoxSpellpower(self, t, 0.092) * self:combatTalentScale(t, 1, 7) end,
 	getChance = function(self, t) return self:combatTalentLimit(t, 40, 10, 30) end,
 	getSlow = function(self, t) return 30 end,
 	info = function(self, t)