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Commit 63070e41 authored by dg's avatar dg
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spelling, thanks greycat!

git-svn-id: http://svn.net-core.org/repos/t-engine4@6210 51575b47-30f0-44d4-a5cc-537603b46e54
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......@@ -19,11 +19,11 @@
return [[Welcome #LIGHT_GREEN#@name@#WHITE#.
You are a chronomancer, a Keeper of Reality.
Keepers of Reality are a group of chronomancers, who took upon the self-assigned task of preserving the timelines around Eyal.
Keepers of Reality are a group of chronomancers who took upon the self-assigned task of preserving the timelines around Eyal.
You have trained most of your life in Point Zero, the 'town' is the stronghold of the Keepers, placed at the very center of all time threads since the Spellblaze disrupted the temporal streams and permited chronomancy to exist.
Point Zero keepers must constantly stay vigilant of the monstrous horrors of the unreality outside.
You have trained most of your life in the 'town' of Point Zero, the stronghold of the Keepers, placed at the very center of all time threads since the Spellblaze disrupted the temporal streams and permitted chronomancy to exist.
Point Zero keepers must constantly stay vigilant against the monstrous horrors of the unreality outside.
You have heard about temporal disruptions in Maj'Eyal and want to investigate.
However Grand Keeper of Reality Zemekkys has requested to see you.
However, Grand Keeper of Reality Zemekkys has requested to see you.
]]
......@@ -22,8 +22,8 @@ You are a member of the proud, but secretive, race of the Dwarves.
Hailing from the Dwarven Empire of the Iron Throne, you have been sent to investigate the old fortress of Reknor which has been overrun by orcs.
Upon arriving most of your team got killed and now you must crawl back to the Iron Council and report what you saw there.
Only Norgan, a fellow dwarf berserker, and you have survived, but the orcs will not let you go easily.
Only you and Norgan, a fellow Dwarf berserker, have survived, but the orcs will not let you go easily.
You have sworn that once you reach the Iron Council safely you will take on a life of adventurer, looking for treasures and fame of old.
Away from all those orcs...
You have sworn that once you reach the Iron Council safely you will take on a life of adventurer, looking for fame and treasures of old.
Away from all those orcs....
]]
......@@ -24,7 +24,7 @@ While your people are at peace with the other kingdoms, many have not forgotten
You have decided to venture into the old and wild places looking for ancient treasures and glory.
You have come to the north of the Shaloren capital city of Elvala, in search of the Scintillating Caves. It is infested with vermin and seemingly alive crystals.
To the west lies another dangerous place: a camp of Rhaloren. They are renegade Shaloren who do not wish to restrict their magic usage. Stopping them is both good for your race and your treasure hunt.
To the west lies another dangerous place: a camp of Rhaloren. They are renegade Shaloren who do not wish to restrict their magic usage. Stopping them is good for both your race and your treasure hunt.
After days of travel, you have found the caves and entered it. What will you find there...?
]]
......@@ -19,8 +19,8 @@
return [[Welcome #LIGHT_GREEN#@name@#WHITE#.
You are a Yeek Wayist of Irkkk.
All yeeks follow the Way - which is both a global psionic link that unify the whole yeek race and a way of life.
Your whole life is dedicated to serving the yeek race. You feel compelled by the Way to protect your race at all costs even your own life.
All Yeeks follow the Way, which is both a global psionic link that unifies the whole Yeek race, and a way of life.
Your whole life is dedicated to serving the Yeek race. You feel compelled by the Way to protect your race at all costs - even your own life.
You have been tasked to vanquish Murgol, an abomination from the deeps and to clear the ritchs tunnels before their blight spreads to the whole island.
You have been tasked to vanquish Murgol, an abomination from the deeps, and to clear the ritch tunnels before their blight spreads to the whole island.
]]
......@@ -21,6 +21,6 @@ return "New Class: #LIGHT_GREEN#Adventurer",
[[Congratulations, you have won the game!
You can now create new characters with the #LIGHT_GREEN#Adventurer class#WHITE#.
Adventurers start the game with 7 talent categories points and all possible class and generic trees in the game.
They are a #{bold}#bonus#{normal}# class, they are in no way meant to be balanced or even working with all possible talents combos.
Use at your own risk and fun.]]
Adventurers start the game with 7 talent category points and all possible class and generic trees in the game.
They are a #{bold}#bonus#{normal}# class, in no way meant to be balanced or even working with all possible talent combos.
Use at your own risk, and have fun.]]
......@@ -26,7 +26,7 @@ Some of them, however, strive to redeem their faults by using their Cursed power
You have "lifted" the curse of Ben Cruthdar. You can now create new characters with the #LIGHT_GREEN#Cursed class#WHITE#.
Cursed are heavy melee warriors, fighting with a battle-axe and focusing all their hatred into their blows.
Cursed are heavy melee warriors, focusing all their hatred into their blows.
Class features:#YELLOW#
- Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them
- Hunt your prey, tracking them and marking them for death
......
......@@ -20,7 +20,7 @@
return "New Class: #LIGHT_GREEN#Doomed (Afflicted)",
[[Through ignorance, greed or folly, the Doomed served some dark design and must now pay for their sins.
Their only master now is the hatred they carry for every living thing.
Drawing strength from the death of all they encounter, the Doomed become terrifying combatants.
Drawing strength from the death of all they encounter, the Doomed become terrifying foes.
Their mere presence engulfs the area in darkness.
Some of them, however, strive to redeem their faults by using their Doomed powers to battle evil.
......
......@@ -19,7 +19,7 @@
return "New birth equipment: #LIGHT_GREEN#Transmogrification Chest",
[[You have discovered an old Fortress belonging to the mysterious Sher'tul race.
The fortress shadow gave you a transmogrification chest which shall make your dealing with storage and gold much easier.
The Fortress shadow gave you a transmogrification chest which shall make your dealing with storage and gold much easier.
All your new characters will now start with a transmogrification chest at birth. All items transmogrified before you find the Fortress with them will only yield gold.
]]
......@@ -21,5 +21,5 @@ return "New birth power: #LIGHT_GREEN#Ziguranth Sacrifice",
[[You have discovered Zigur, the bastion of Nature fighting against all arcane magics.
Magic has caused so much pain and suffering on the world, it needs to stop.
All your new characters will now be able to betray arcane escorts quests to send them to Zigur, granting new, different, rewards.
All your new characters will now be able to betray arcane escort quests to send them to Zigur, granting new, different, rewards.
]]
......@@ -20,8 +20,8 @@
return "New game campaign: #LIGHT_GREEN#Infinite Dungeon: The Neverending Descent",
[[
During the Age of Haze, the nine Godslayers set out to destroy the gods.
The god Ralkur, while trying to escape one of the godslayer, created the Infinite Dungeon.
He retreated there, but the Godslayer followed, and each time he would reach the God, Ralkur would create a new level.
The god Ralkur, while trying to escape one of the Godslayers, created the Infinite Dungeon.
He retreated there, but the Godslayer followed, and each time he would reach the god, Ralkur would create a new level.
It is said the hunt continues even now, deep, very deep within the dungeon.
You have unlocked the secret of the Infinite Dungeon and can now create new characters in a new campaign: #LIGHT_GREEN#Infinite Dungeon#WHITE#.
......@@ -29,6 +29,6 @@ You have unlocked the secret of the Infinite Dungeon and can now create new char
The Infinite Dungeon is a set of ever-increasing levels filled with terrible foes.
Campaign features:#YELLOW#
- No quests, plots, friendly creatures or ways out: only you against all odds.
- No win condition: you WILL die in the dungeon, but you can prove your worth by going as deep as possible
- No win condition: you WILL die in the dungeon, but you can prove your worth by going as deep as possible.
- Pure hack and slash MAYHEM!#WHITE#
]]
......@@ -18,8 +18,8 @@
-- darkgod@te4.org
return "New Class: #LIGHT_GREEN#Paradox Mage (Chronomancer)",
[[Time isn't a linear thing, it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
Some seek to weave this fabric, to bend it and shape it to their own will. Only the truely dedicated or the truely mad manage to unlock the secrets of time and space.
[[Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
Some seek to weave this fabric, to bend it and shape it to their own will. Only the truly dedicated or the truly mad manage to unlock the secrets of time and space.
You have learned such secrets and can now create new characters with the #LIGHT_GREEN#Paradox Mage class#WHITE#.
......@@ -32,4 +32,4 @@ Class features:#YELLOW#
Paradox Mages use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
The higher their paradox the greater the effect of their powers but the harder they'll be to control.
]]
\ No newline at end of file
]]
......@@ -18,9 +18,9 @@
-- darkgod@te4.org
return "New Class: #LIGHT_GREEN#Temporal Warden (Chronomancer)",
[[Time isn't a linear thing, it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
Like all great powers though there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather then destroy.
Those who have learned to bend rather then break the fabric so they can keep the balance against dark or power hungry forces.
[[Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.
Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.
You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the #LIGHT_GREEN#Temporal Warden class#WHITE#.
......@@ -30,6 +30,6 @@ Class features:#YELLOW#
- Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
- See into the future or even travel into the past#WHITE#
Temporal Warden's use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
The higher their paradox the greater the effect of their powers but the harder they'll be to control.
]]
\ No newline at end of file
]]
......@@ -20,8 +20,8 @@
return "New Cosmetic Race Option: #LIGHT_GREEN#Redhead Characters",
[[You have saved Melinda from untold horrors and torments.
You may now create human, elf, halfling and dwarf characters with red hairs.
You may now create human, elf, halfling and dwarf characters with red hair.
This has no effect on gameplay at all but it is fun!
#LIGHT_GREEN#This is only available to donators. Thanks for your support
#LIGHT_GREEN#This is only available to donators. Thanks for your support!
]]
......@@ -18,16 +18,16 @@
-- darkgod@te4.org
return "New game difficulty mode: #LIGHT_GREEN#Insane",
[[You won the game on Nightmare mode, you are a big tought player.
[[You won the game on Nightmare mode. You are a big tough player!
You thought you had seen it all, done it all...
But no! If nightmare mode couldnt bring you down, Insane mode will!
But no! If nightmare mode couldn't bring you down, Insane mode will!
Insane features:#YELLOW#
- all zone levels increased by 100% + 10
- all creatures talent levels increased by 100%
- player rank is normal instead of elite
- player can earn Insane version of achievements if also playing in Roguelike permadeath mode.
- All zone levels increased by 100% + 10
- All creature talent levels increased by 100%
- Player rank is normal instead of elite
- Player can earn Insane version of achievements if also playing in Roguelike permadeath mode.
#WHITE#May you suffer many fun and unfair deaths!
]]
......@@ -20,12 +20,12 @@
return "New Talent Category: #LIGHT_GREEN#Ice",
[[Since the dawn of time mages have experimented with the elements.
While most mages are content using the Water school, a few of them took their research deeper and created Ice magic.
At its core lies the Uttercold, a cold so cold it can even damage creatures normaly immune.
At its core lies the Uttercold, a cold so cold it can even damage creatures normally immune.
You have mastered ice magic and can now create new Archmage and Necromancer characters that can learn the #LIGHT_GREEN#Ice talents#WHITE#.
Talents:
- #YELLOW#Ice Shards: #WHITE#Fires slow moving ice crystals at a target area, each hit has a chance to freeze
- #YELLOW#Ice Shards: #WHITE#Fires slow-moving ice crystals at a target area; each hit has a chance to freeze
- #YELLOW#Frozen Ground: #WHITE#Unleash a nova of ice on the ground, stopping the movements of anything caught inside
- #YELLOW#Shatter: #WHITE#Shatters all frozen creatures in your sight, dealing increased damage or even killing them
- #YELLOW#Uttercold: #WHITE#Master the Uttercold and pierce even through cold immunities
......
......@@ -25,7 +25,7 @@ At its core lies the Crystalline Focus, which can create attacks so sharp they c
You have mastered stone magic and can now create new Archmage and Arcane Blade characters that can learn the #LIGHT_GREEN#Stone talents#WHITE#.
Talents:
- #YELLOW#Earthen Missiles: #WHITE#Fires multiple missiles of stone indepentenly to targets
- #YELLOW#Earthen Missiles: #WHITE#Fire multiple missiles of stone independently at targets
- #YELLOW#Body of Stone: #WHITE#Turn into stone, reducing the cooldown of many stone/earth talents
- #YELLOW#Earthquake: #WHITE#Create a localized earthquake, stunning all in the area
- #YELLOW#Crystalline Focus: #WHITE#Master the Stone and pierce even through physical immunities
......
......@@ -23,19 +23,19 @@ Necromancy, the forbidden art.
Necromancy, the black art.
During the Age of Dusk and the Age of Pyre the world went through a tortured era. Kingdoms were shattered, whole races suppressed, and diseases ran wild, killing millions.
It was a dark time and amidst the chaos came the bringers of terror. The necromancers.
It was a dark time and amidst the chaos came the bringers of terror: the necromancers.
Though they always existed, and will always exist whilst our souls are open to temptation, this was their true age of glory.
The so called 'noble' archmages regard necromancers as fallen brothers that must be corrected... or removed. But necromancers consider themselves misunderstood, practitioners of an art that others are too scared or too feeble to touch. And oh, what great powers those arts do bring...
The so-called 'noble' archmages regard necromancers as fallen brothers that must be corrected... or removed. But necromancers consider themselves misunderstood practitioners of an art that others are too scared or too feeble to touch. And oh, what great powers those arts do bring....
You have learnt the basics of necromancy, killed a real one and can now create new characters with the #LIGHT_GREEN#Necromancer class#WHITE#.
You have learnt the basics of necromancy, killed a real one, and can now create new characters with the #LIGHT_GREEN#Necromancer class#WHITE#.
Necromancers are dark spellcasters, attuned to death itself. Their ultimate goal is their own eternal life, often as a Lich.
Class features:#YELLOW#
- Cast darkness and ice infused spells to destroy your foes
- Summon an army of undead minions to do your bidding
- Use your minions of pawns, sacrificing them in various cruel and unusual ways
- Use your minions as pawns, sacrificing them in various cruel and unusual ways
- Embark on the quest of your life: Lichdom#WHITE#
All mages use mana to cast their spells.
It slowly replenishes over time.
]]
\ No newline at end of file
]]
......@@ -20,9 +20,9 @@
return "New Talent Category: #LIGHT_GREEN#Wildfire",
[[Since the dawn of time mages have experimented with the elements.
While most mages are content using the Fire school, a few of them took their research deeper and created Wildfire magic.
At its core lies the Wildfire, a fire so hot it can even damage creatures normaly immune.
At its core lies the Wildfire, a fire so hot it can even damage creatures normally immune.
You have mastered wildfire magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Wildfire talents#WHITE#.
You have mastered Wildfire magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Wildfire talents#WHITE#.
Talents:
- #YELLOW#Blastwave: #WHITE#Unleash a fire nova around you, damaging and knocking back anything caught inside
......
......@@ -20,13 +20,13 @@
return "New Talent Category: #LIGHT_GREEN#Storm",
[[Since the dawn of time mages have experimented with the elements.
While most mages are content using the Air school, a few of them took their research deeper and created Storm magic.
At its core lies the Tempest, a storm so powerful it can even damage creatures normaly immune.
At its core lies the Tempest, a storm so powerful it can even damage creatures normally immune.
You have mastered storm magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Storm talents#WHITE#.
Talents:
- #YELLOW#Nova: #WHITE#Unleash of lightning nova around you, dazing and damaging creatures caught inside
- #YELLOW#Nova: #WHITE#Unleash a lightning nova around you, dazing and damaging creatures caught inside
- #YELLOW#Shock: #WHITE#Fire a fast bolt of lightning, dazing the target
- #YELLOW#Hurricane: #WHITE#Call down a Hurricane on any creature you daze, creating a lightning storm around each of them
- #YELLOW#Hurricane: #WHITE#Call down a Hurricane on any creatures you daze, creating a lightning storm around each of them
- #YELLOW#Tempest: #WHITE#Master the Tempest and pierce even through lightning immunities
]]
......@@ -18,10 +18,10 @@
-- darkgod@te4.org
return "New Class: #LIGHT_GREEN#Mindslayer (Psionic)",
[[Mindslayers are the frontline fighters of the yeek's Way. Absolutly devoted to serving the Way, and thus all yeeks, they dive into battle with nothing but their own mind.
Yeeks are natively psionic and thus most of them are yeeks, but psionic powers do happen - rarely - in other races too.
[[Mindslayers are the frontline fighters of the Yeeks' Way. Absolutly devoted to serving the Way, and thus all Yeeks, they dive into battle with nothing but their own mind.
Yeeks are natively psionic and thus most Mindslayers are Yeeks, but psionic powers do happen - rarely - in other races too.
You have saved a fellow yeek mindslayer and can now create characters with the #LIGHT_GREEN#Mindslayer class#WHITE#.
You have saved a fellow Yeek Mindslayer and can now create characters with the #LIGHT_GREEN#Mindslayer class#WHITE#.
Mindslayers use their powerful psionic powers to supplement their low physical strength and dive into battle.
Class features:#YELLOW#
......
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