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Commit 63070e41 authored by dg's avatar dg
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spelling, thanks greycat!

git-svn-id: http://svn.net-core.org/repos/t-engine4@6210 51575b47-30f0-44d4-a5cc-537603b46e54
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with 65 additions and 64 deletions
......@@ -42,14 +42,14 @@ Please! Before I die I have one request. Destroy the book. It wasn't me. The boo
newChat{ id="destroy_book",
text = [[#VIOLET#*You destroy the book. When you finish you look up and see that Kyless is already dead.*#LAST#]],
answers = {
{"Goodbye Kyless."},
{"Goodbye, Kyless."},
}
}
newChat{ id="keep_book",
text = [[#VIOLET#*You place the book in your pack. When you finish you look up and see that Kyless is already dead.*#LAST#]],
answers = {
{"Goodbye Kyless."},
{"Goodbye, Kyless."},
}
}
......
......@@ -83,14 +83,14 @@ newChat{ id="east_portal",
}
newChat{ id="east_portal_winner",
text = [[Excellent! Well then, concerning this fascinating portal, I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower on the north edge of the city. I know little of him, but if he is to be believed, then he is your best hope.]],
text = [[Excellent! Well then, concerning this fascinating portal, I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower in the northern part of the city. I know little of him, but if he is to be believed, then he is your best hope.]],
answers = {
{"Thank you.", action=function(npc, player) player:setQuestStatus("east-portal", engine.Quest.COMPLETED, "talked-elder") end},
}
}
newChat{ id="east_portal_hunt",
text = [[In that case, let us proceed as quickly as possible. Now, concerning this fascinating portal. I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower on the north edge of the city. I know little of him, but if he is to be believed, then he is your best hope.]],
text = [[In that case, let us proceed as quickly as possible. Now, concerning this fascinating portal. I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower in the northern part of the city. I know little of him, but if he is to be believed, then he is your best hope.]],
answers = {
{"Thank you.", action=function(npc, player) player:setQuestStatus("east-portal", engine.Quest.COMPLETED, "talked-elder") end},
}
......
......@@ -37,7 +37,7 @@ newChat{ id="unique1",
text = [[I normally offer this service only for a truly deserved price, but for you my friend I am willing to offer a 20% discount - #{italic}#only#{normal}# 4000 gold to make an utterly unique item of your choice. What do you say?]],
answers = {
{"Why, 'tis a paltry sum - take my order, man, and be quick about it!", cond=function(npc, player) return player.money >= 10000 end, jump="make"},
{"Yes please!", cond=function(npc, player) return player.money >= 4000 end, jump="make"},
{"Yes, please!", cond=function(npc, player) return player.money >= 4000 end, jump="make"},
{"HOW MUCH?! Please, excuse me, I- I need some fresh air...", cond=function(npc, player) return player.money < 500 end},
{"Not now, thank you."},
}
......@@ -110,7 +110,7 @@ local maker_list = function()
newChat{ id="naming",
text = "Do you want to name your item?\n"..tostring(art:getTextualDesc()),
answers = {
{"Yes please.", action=function(npc, player)
{"Yes, please.", action=function(npc, player)
local d = require("engine.dialogs.GetText").new("Name your item", "Name", 2, 40, function(txt)
art.name = txt:removeColorCodes():gsub("#", " ")
game.log("#LIGHT_BLUE#The merchant carefully hands you: %s", art:getName{do_color=true})
......
......@@ -24,7 +24,7 @@ if not q or not q:isStatus(q.DONE) then
newChat{ id="welcome",
text = [[#LIGHT_GREEN#*A man talks to you from inside, the door half open. His voice is sad.*#WHITE#
Sorry the store is closed.]],
Sorry, the store is closed.]],
answers = {
{"[leave]"},
}
......@@ -150,13 +150,13 @@ newChat{ id="home2",
text = [[An ancient fortress of a mythical race?! How #{bold}#exciting#{normal}#!]],
answers = {
{"Yes indeed, I will probably spend quite some time there and I wondered if, well maybe, if you would like to stay there with me, there is much free room and...", jump="home3"},
{"But really dangerous, anyway I must be on my way. I will try to stop by again soon. #LIGHT_GREEN#[kiss her]#WHITE#"},
{"But really dangerous... anyway, I must be on my way. I will try to stop by again soon. #LIGHT_GREEN#[kiss her]#WHITE#"},
}
}
newChat{ id="home3",
text = [[#LIGHT_GREEN#*Melinda hugs you fiercely, kisses you and rushes to the inside of the shop. While she runs you hear:*#WHITE#
Daddy you won't have to fear for me anymore! I'm moving home!]],
Daddy, you won't have to fear for me anymore! I'm moving home!]],
answers = {
{"I take that as a yes. #LIGHT_GREEN#[wait for her return and go to the Fortress]#WHITE#", action=function(npc, player)
game:changeLevel(1, "shertul-fortress", {direct_switch=true})
......
......@@ -30,7 +30,7 @@ newChat{ id="welcome",
}
newChat{ id="training",
text = [[I can indeed offer some martial training (talent category Technique/Combat-training) for a fee of 50 gold pieces or the basic usage of bows and slings (Shoot talent) for 8 gold pieces.]],
text = [[I can indeed offer some martial training (talent category Technique/Combat-training) for a fee of 50 gold pieces; or the basic usage of bows and slings (Shoot talent) for 8 gold pieces.]],
answers = {
{"Please train me in generic weapons and armour usage.", action=function(npc, player)
game.logPlayer(player, "The smith spends some time with you, teaching you the basics of armour and weapon usage.")
......
......@@ -76,15 +76,15 @@ I am a novice mage, as you might have noticed, and my goal is to be accepted by
}
newChat{ id="quest3",
text = [[The keepers of ar... err, I do not think I am supposed to talk about them... sorry, my friend...
In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one I imagine... Well if you do, tell me please!]],
In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]],
answers = {
{"I will keep that in mind!", action=function(npc, player) player:grantQuest("mage-apprentice") end},
{"No way, bye!"},
}
}
newChat{ id="quest3_mage",
text = [[I hope I will too ...
In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one I imagine... Well if you do, tell me please!]],
text = [[I hope I will too...
In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]],
answers = {
{"I will keep that in mind!", action=function(npc, player) player:grantQuest("mage-apprentice") end},
{"No way, bye!"},
......@@ -93,7 +93,7 @@ In any case, I must collect many items. I have some already but I am still looki
newChat{ id="unique",
text = [[Let me examine it.
Oh yes, my friend, this is indeed a powerful artefact! I think that it alone should suffice to complete my quest! Many thanks!]],
Oh yes, my friend, this is indeed a powerful artefact! I think that it should suffice to complete my quest! Many thanks!]],
answers = {
{"Well, I cannot use it anyway.", jump="welcome"},
}
......
......@@ -18,7 +18,7 @@
-- darkgod@te4.org
newChat{ id="welcome",
text = [[Hi sweety!]],
text = [[Hi, sweety!]],
answers = {
{"#LIGHT_GREEN#[kiss her]#WHITE#"},
}
......
......@@ -23,7 +23,7 @@ newChat{ id="welcome",
text = [[#LIGHT_GREEN#*A Halfling woman stands before you, clad in dark steel plate.*#WHITE#
Take the test, and then we can talk.]],
answers = {
{"But.."},
{"But..."},
}
}
return "welcome"
......@@ -54,11 +54,11 @@ Erase him.]],
}
newChat{ id="tempest-dead",
text = [[So have I heard, @playername@. You prove worthy of your training, go with the blessing and nature @playername@ of Zigur.
#LIGHT_GREEN#*She touches your skin, you can feel nature infusing your very being.*#WHITE#
text = [[So have I heard, @playername@. You prove worthy of your training. Go with the blessing of nature, @playername@ of Zigur.
#LIGHT_GREEN#*She touches your skin. You can feel nature infusing your very being.*#WHITE#
This shall help your on your travels. Farewell!]],
answers = {
{"Thank you Protector.", action=function(npc, player)
{"Thank you, Protector.", action=function(npc, player)
player:hasQuest("lightning-overload"):create_entrance()
if player:knowTalentType("wild-gift/fungus") then
player:setTalentTypeMastery("wild-gift/fungus", player:getTalentTypeMastery("wild-gift/fungus") + 0.1)
......
......@@ -18,7 +18,7 @@
-- darkgod@te4.org
newChat{ id="welcome",
text = [[Thank you @playername@ we both survived for the wealth of the Empire. I will bring them the news and then rest.
text = [[Thank you, @playername@! We both survived for the wealth of the Empire. I will bring them the news and then rest.
I do not think I want to see death so closely for some time now.
Farewell.]],
answers = {
......
......@@ -20,11 +20,11 @@
newChat{ id="welcome",
text = [[#LIGHT_GREEN#*Before you stands... you. You seem to be slightly older, and by the look of it you have been through hell.*#WHITE#
NO! YOU CAN'T! NO GOING THERE! YOU... I... YOU MUST NOT GO THERE!
THIS CAN NOT BE AVOIDED! I MUST STOP IT! PLEASE DONT!
THIS CANNOT BE AVOIDED! I MUST STOP IT! PLEASE DON'T!
I MUST KILL MYSELF TO PROTECT MYSELF!
]],
answers = {
{"What the.."},
{"What the..."},
}
}
......
......@@ -53,8 +53,8 @@ answers[#answers+1] = {"Cancel"}
newChat{ id="welcome",
text = replace_same and [[You have too many of this type of inscription. You can only override an existing one. The old inscription will be lost.]]
or [[You have reached your maximum number of inscriptions(infusions/runes).
If you have unassigned #{bold}#talent category point#{normal}# you can use one to create a new slot (up to 5).
or [[You have reached your maximum number of inscriptions (infusions/runes).
If you have unassigned #{bold}#talent category points#{normal}# you can use one to create a new slot (up to 5).
You can replace an existing one or cancel.
The old inscription will be lost.]],
answers = answers,
......
......@@ -19,20 +19,20 @@
newChat{ id="welcome",
action = function(npc, player) npc.talked_times = (npc.talked_times or 0) + 1 end,
text = [[@playername@, nice to see you again! Or is it the first time you see me ?]],
text = [[@playername@, nice to see you again! Or is this the first time you see me?]],
answers = {
{"Farewell Grand Keeper."},
{"Yes it is the first time I see you.", jump="first", cond=function(npc, player) return not npc.talked_times end},
{"Farewell, Grand Keeper."},
{"Yes, this is our first meeting.", jump="first", cond=function(npc, player) return not npc.talked_times end},
}
}
newChat{ id="first",
text = [[Ah, for you perhaps, but not for me.
Listen, someday you will encounter me again but this will not be me as of now. A younger me if you will.
This is very important, do not tell my previous me about me. Understood?]],
Listen, someday you will encounter me again but it will not be me as of now. A younger me, if you will.
This is very important: do not tell my previous me about me. Understood?]],
answers = {
{"I think so..."},
{"Yes Grand Keeper."},
{"Yes, Grand Keeper."},
}
}
......
......@@ -25,14 +25,14 @@ newChat{ id="welcome",
text = [[#LIGHT_GREEN#*Before you stands a small humanoid creature with a disproportionate head.*#WHITE#
Ah, what have we here? @playerdescriptor.race@, I believe you have turned at the wrong corner.]],
answers = {
{"So it would seem, what is going on here?", jump="what"},
{"So it would seem. What is going on here?", jump="what"},
}
}
newChat{ id="what",
text = [[This is my Ring of Blood! Listen, you have now two choices.
Since you do not look like slave fodder to me I will offer to let you pay to play the game.
If you feel you can not take part in a slaver's game, I am afraid you will need to.. disappear.]],
If you feel you cannot take part in a slaver's game, I am afraid you will need to... disappear.]],
answers = {
{"Slavers? This is so wrong! [attack]", action=attack("You think so? Die.")},
{"Game? I like playing, what's this about?", jump="game"},
......@@ -40,7 +40,7 @@ If you feel you can not take part in a slaver's game, I am afraid you will need
}
newChat{ id="game",
text = [[Well you see, it's quite simple. I will mentally take control of various wild creatures or slaves while you use the orb of command on the other side of that room to take control of a slave.
text = [[Well, you see, it's quite simple. I will mentally take control of various wild creatures or slaves while you use the orb of command on the other side of this room to take control of a slave.
Then we fight using our pawns for 10 rounds. If your slave survives you will win the Bloodcaller.]],
answers = {
{"What if I lose?", jump="lose"},
......@@ -56,10 +56,10 @@ newChat{ id="lose",
}
newChat{ id="price",
text = [[Superb. Oh yes before I forget, to use the orb you will need to pay the standard fee of 150 gold pieces.
text = [[Superb. Oh yes, before I forget, to use the orb you will need to pay the standard fee of 150 gold pieces.
I'm sure this is small money to an adventurer of your class.]],
answers = {
{"150 gold? Err.. yes sure.", action=function(npc) npc.can_talk = nil end},
{"150 gold? Err... yes, sure.", action=function(npc) npc.can_talk = nil end},
}
}
......
......@@ -19,15 +19,15 @@
newChat{ id="welcome",
text = [[#LIGHT_GREEN#*You place your hands on the orb.*#WHITE#
You must provide 150 golds to take part in the fight.]],
You must provide 150 gold to take part in the fight.]],
answers = {
{"[pay 150 gold]", jump="pay",
{"[Pay 150 gold]", jump="pay",
cond=function(npc, player)
return player:hasQuest("ring-of-blood") and player:hasQuest("ring-of-blood"):find_master() and player.money >= 150
end,
action=function(npc, player) player:incMoney(-150) end
},
{"[leave]"},
{"[Leave]"},
}
}
......
......@@ -18,9 +18,9 @@
-- darkgod@te4.org
newChat{ id="welcome",
text = [[So, you tasted blood? Liked it? I am sure you did, you are just that kind of people.
text = [[So, you tasted blood? Liked it? I am sure you did; you are just that kind of people.
Anyway, I suppose you deserve your reward.
You can always participate again for fun, if you got the gold to spare.]],
You can always participate again for fun, if you've got the gold to spare.]],
answers = {
{"Thanks, it was fun!", action=function(npc, player) player:hasQuest("ring-of-blood"):reward(player) end},
}
......
......@@ -29,10 +29,10 @@ Welcome, master.]],
{"You asked me to come, about a farportal?", jump="farportal", cond=function() return q:isCompleted("farportal") and not q:isCompleted("farportal-spawn") end},
{"You asked me to come, about the rod of recall?", jump="recall", cond=function() return q:isCompleted("recall") and not q:isCompleted("recall-done") end},
{"Would it be possible for my Transmogrification Chest to automatically extract gems?", jump="transmo-gems", cond=function(npc, player) return not q:isCompleted("transmo-chest-extract-gems") and q:isCompleted("transmo-chest") and player:knowTalent(player.T_EXTRACT_GEMS) end},
{"I find your appearance unsettling, any way you can change it?", jump="changetile", cond=function() return q:isCompleted("recall-done") end},
{"What are you and what is this place?", jump="what", cond=isNotSet"what", action=set"what"},
{"Master? I am not your mas..", jump="master", cond=isNotSet"master", action=set"master"},
{"Why do I understand you, the texts are unreadable to me.", jump="understand", cond=isNotSet"understand", action=set"understand"},
{"I find your appearance unsettling. Any way you can change it?", jump="changetile", cond=function() return q:isCompleted("recall-done") end},
{"What are you, and what is this place?", jump="what", cond=isNotSet"what", action=set"what"},
{"Master? I am not your mas...", jump="master", cond=isNotSet"master", action=set"master"},
{"Why do I understand you? The texts are unreadable to me.", jump="understand", cond=isNotSet"understand", action=set"understand"},
{"What can I do here?", jump="storage", cond=isNotSet"storage", action=set"storage"},
{"What else can this place do?", jump="energy", cond=isNotSet"energy", action=set"energy"},
{"[leave]"},
......@@ -41,7 +41,7 @@ Welcome, master.]],
newChat{ id="master",
text = [[*#LIGHT_GREEN#The creature glares at you.#WHITE#*
You posses a control rod. You are the master.]],
You possess a control rod. You are the master.]],
answers = {
{"Err... ok.", jump="welcome"},
}
......@@ -102,12 +102,12 @@ Take this Transmogrification Chest. It is linked by a permanent farportal to the
There are, however, unwanted byproducts to this operation: the generation of a metal known as gold. It is of no use to the Fortress and thus will be sent back to you.]],
answers = {
{"I will, thanks.", jump="welcome", action=function() q:spawn_transmo_chest() end, cond=function(npc, player) return not player:attr("has_transmo") end},
{"I have already found such a chest in my travel, will it work?", jump="alreadychest", action=function() q:setStatus(q.COMPLETED, "transmo-chest") end, cond=function(npc, player) return player:attr("has_transmo") end},
{"I have already found such a chest in my travel. Will it work?", jump="alreadychest", action=function() q:setStatus(q.COMPLETED, "transmo-chest") end, cond=function(npc, player) return player:attr("has_transmo") end},
}
}
newChat{ id="alreadychest",
text = [[Yes it will, I will attune it to this fortress.
text = [[Yes, it will. I will attune it to this fortress.
Done.]],
answers = {
{"Thanks.", jump="welcome"},
......@@ -115,8 +115,8 @@ Done.]],
}
newChat{ id="farportal",
text = [[Long ago the Sher'tuls used farportals not only for transportation to known locations but also to explore new parts of the world, or even other worlds.
This Fortress is equiped with an exploratory farportal, and now has enough energy to allow one teleportation. Each teleportation will take you to a random part of the universe and use 30 energy.
text = [[Long ago the Sher'tuls used farportals not only for transportation to known locations, but also to explore new parts of the world, or even other worlds.
This Fortress is equipped with an exploratory farportal, and now has enough energy to allow one teleportation. Each teleportation will take you to a random part of the universe and use 30 energy.
Beware that the return portal may not be nearby your arrival point; you will need to find it. You can use the rod of recall to try to force an emergency recall, but it has high chances of breaking the exploratory farportal forever.
You may use the farportal; however, beware - I sense a strange presence in the farportal room.]],
answers = {
......@@ -125,25 +125,25 @@ You may use the farportal; however, beware - I sense a strange presence in the f
}
newChat{ id="recall",
text = [[The rod of recall you possess is not a Sher'tul artifact but it is based on Sher'tul design.
text = [[The rod of recall you possess is not a Sher'tul artifact, but it is based on Sher'tul design.
The Fortress now has enough energy to upgrade it. It can be changed to recall you to the Fortess.]],
answers = {
{"I like it the way it is now, thanks anyway."},
{"That could be quite useful yes, please do it.", action=function() q:upgrade_rod() end},
{"I like it the way it is now. Thanks anyway."},
{"That could be quite useful. Yes, please do it.", action=function() q:upgrade_rod() end},
}
}
newChat{ id="transmo-gems",
text = [[Ah yes, you seem to master the simple art of alchemy. I can change the chest to automatically use your power to extract a gem if the transmogrification of the gem would reward more energy.
However I will need to use 25 energy to do this.]],
However, I will need to use 25 energy to do this.]],
answers = {
{"Maybe sometime later."},
{"That could be quite useful yes, please do it.", cond=function() return q.shertul_energy >= 25 end, action=function() q:upgrade_transmo_gems() end},
{"That could be quite useful. Yes, please do it.", cond=function() return q.shertul_energy >= 25 end, action=function() q:upgrade_transmo_gems() end},
}
}
newChat{ id="changetile",
text = [[I can alter the Fortress holographic projection matrix to accomodate to your race tastes. This will require 60 energy however.]],
text = [[I can alter the Fortress holographic projection matrix to accomodate your racial tastes. This will require 60 energy, however.]],
answers = {
{"Can you try for a human female appearance please?", cond=function() return q.shertul_energy >= 60 end, action=function(npc, player)
q.shertul_energy = q.shertul_energy - 60
......@@ -175,7 +175,7 @@ newChat{ id="changetile",
game.level.map:updateMap(npc.x, npc.y)
game.level.map:particleEmitter(npc.x, npc.y, 1, "demon_teleport")
end},
{"Well you do not look so bad actually, let it be for now."},
{"Well, you do not look so bad actually. Let it be for now."},
}
}
......
......@@ -36,7 +36,7 @@ Speak or die, for I am Slasul and you shall not disrupt my plans.]],
}
newChat{ id="quest",
text = [[I see, so the dragon sent you. He told you I am insane, I assume?
text = [[I see. So the dragon sent you. He told you I am insane, I assume?
But which of us is truly evil? Myself, working to better my people, doing no harm to anyone, or you, who comes here to kill me, destroying my friends and planning to do the same to me?
Who is the insane one?]],
answers = {
......@@ -53,7 +53,7 @@ When Nalore sank, many of us died, so we resorted to using the magic of this tem
If you do not believe anything else of what I say, please believe at least this: the Sher'Tul are hiding, not gone, and they are not benevolent entities.
Recently, that water dragon that sent you here started sending "agents" to secure the temple. I can only imagine his goals, but they are clearly not peaceful.]],
answers = {
{"You do not sound mad to me ... could Ukllmswwik have lied?", jump="portal_back", action=function(npc, player) player:setQuestStatus("temple-of-creation", engine.Quest.COMPLETED, "slasul-story") end},
{"You do not sound mad to me... could Ukllmswwik have lied?", jump="portal_back", action=function(npc, player) player:setQuestStatus("temple-of-creation", engine.Quest.COMPLETED, "slasul-story") end},
{"I will not be deceived by your lies! I will make your pay for your victims!", action=attack("As you wish. It did not have to come to this...")},
}
}
......@@ -85,10 +85,10 @@ newChat{ id="welcome",
newChat{ id="cause",
text = [[I secretly hoped you would.
Then let us seal this alliance, share your lifeforce with me! So long you should live I shall not be killed!
Then let us seal this alliance. Share your lifeforce with me! So long you should live I shall not be killed!
In return let me offer you this powerful trident.]],
answers = {
{"I shall accept your offer my liege.", action=function(npc, player)
{"I shall accept your offer, my liege.", action=function(npc, player)
local o = game.zone:makeEntityByName(game.level, "object", "LEGACY_NALOREN", true)
if o then
o:identify(true)
......@@ -101,7 +101,7 @@ In return let me offer you this powerful trident.]],
player:setQuestStatus("temple-of-creation", engine.Quest.COMPLETED, "legacy-naloren")
end
end},
{"This sounds strange, I need to think about it."},
{"This sounds strange. I need to think about it."},
}
}
......
......@@ -3748,6 +3748,7 @@ newEntity{ base = "BASE_LONGSWORD",
newEntity{ base = "BASE_WHIP", define_as = "HYDRA_BITE",
slot_forbid = "OFFHAND",
offslot = false,
twohanded=true,
power_source = {technique=true, nature=true},
unique = true,
......@@ -3808,7 +3809,7 @@ newEntity{ base = "BASE_GAUNTLETS",
unique = true,
name = "Spellhunt Remnants", color = colors.GREY, image = "object/artifact/spellhunt_remnants.png",
unided_name = "rusted voratun gauntlets",
desc = [[These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence.]],
desc = [[These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.]],
level_range = {1, 25}, --Relevent at all levels, though of course mat level 1 limits it to early game.
rarity = 450, -- But rare to make it not ALWAYS appear.
cost = 1000,
......
......@@ -23,6 +23,6 @@ You are an archmage in a world that still fears magic. The people of Angolwen ha
You have lived and trained most of your life in Angolwen, calling many people there your friends, but you have grown restless as of late.
You want to see the world, maybe even help in what ways you can.
But for now Angolwen still needs you. The Abashed Expanse, a part of Eyal that was torn appart and thrown into the void during the Spellblaze is quickly becoming unstable.
But for now Angolwen still needs you. The Abashed Expanse, a part of Eyal that was torn appart and thrown into the void during the Spellblaze, is quickly becoming unstable.
You have been tasked to investigate and fix the problem.
]]
......@@ -20,7 +20,7 @@
return [[Welcome #LIGHT_GREEN#@name@#WHITE#.
As you walk forward, you hear the increasingly loud cheers coming from outside.
As you step into the arena, the scorching sun blinds your eyes temporarily.
You look up, and meet your target eye to eye. The Master of the Arena, carefully examining
You look up, and meet your target eye to eye: The Master of the Arena, carefully examining
the newcomer. He smirks, and starts looking at the other fighters with interest.
Whoever defeats the Master of Arena will achieve utmost glory.
Determined to win, you draw your weapons and advance defiantly.
......
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