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Commit 63070e41 authored by dg's avatar dg
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spelling, thanks greycat!

git-svn-id: http://svn.net-core.org/repos/t-engine4@6210 51575b47-30f0-44d4-a5cc-537603b46e54
parent b93c5866
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with 65 additions and 65 deletions
......@@ -20,31 +20,31 @@
newAchievement{
name = "The sky is falling!", id = "EVENT_METEOR",
show = "name",
desc = [[See a huge meteor falling down the sky.]],
desc = [[Saw a huge meteor falling from the sky.]],
}
newAchievement{
name = "Demonic Invasion", id = "EVENT_FEARSCAPE",
show = "name",
desc = [[Stop a demonic invasion by closing their portal.]],
desc = [[Stopped a demonic invasion by closing their portal.]],
}
newAchievement{
name = "Invasion from the Depths", id = "EVENT_NAGA",
show = "name",
desc = [[Stop a naga invasion by closing their portal.]],
desc = [[Stopped a naga invasion by closing their portal.]],
}
newAchievement{
name = "The Restless Dead", id = "EVENT_OLDBATTLEFIELD",
show = "name",
desc = [[Disturb an old battle field and survive the consequences.]],
desc = [[Disturbed an old battlefield and survived the consequences.]],
}
newAchievement{
name = "The Rat Lich", id = "EVENT_RATLICH",
show = "name",
desc = [[Killed the terrible Rat Lich]],
desc = [[Killed the terrible Rat Lich.]],
}
newAchievement{
......@@ -62,5 +62,5 @@ newAchievement{
newAchievement{
name = "A living one!", id = "CALDIZAR",
show = "name",
desc = [[Have been teleported into Caldizar's Fortress, far into the void between the stars.]],
desc = [[Was teleported into Caldizar's Fortress, far into the void between the stars.]],
}
......@@ -32,7 +32,7 @@ newAchievement{
name = "Treasure Hunter",
image = "object/money_large.png",
show = "name",
desc = [[Amass 1000 gold pieces.]],
desc = [[Amassed 1000 gold pieces.]],
can_gain = function(self, who)
return who.money >= 1000
end,
......@@ -42,7 +42,7 @@ newAchievement{
name = "Treasure Hoarder",
image = "object/money_large.png",
show = "name",
desc = [[Amass 3000 gold pieces.]],
desc = [[Amassed 3000 gold pieces.]],
can_gain = function(self, who)
return who.money >= 3000
end,
......@@ -52,7 +52,7 @@ newAchievement{ id = "DRAGON_GREED",
name = "Dragon's Greed",
image = "object/money_large.png",
show = "name",
desc = [[Amass 8000 gold pieces.]],
desc = [[Amassed 8000 gold pieces.]],
can_gain = function(self, who)
return who.money >= 8000
end,
......
......@@ -20,12 +20,12 @@
newAchievement{
name = "That was close",
show = "full",
desc = [[Kill your target while having only 1 life left.]],
desc = [[Killed your target while having only 1 life left.]],
}
newAchievement{
name = "Size matters",
show = "full",
desc = [[Do over 600 damage in one attack]],
desc = [[Did over 600 damage in one attack.]],
on_gain = function(_, src, personal)
if src.descriptor and (src.descriptor.subclass == "Rogue" or src.descriptor.subclass == "Shadowblade") then
game:setAllowedBuild("rogue_marauder", true)
......@@ -35,22 +35,22 @@ newAchievement{
newAchievement{
name = "Size is everything", id = "DAMAGE_1500",
show = "full",
desc = [[Do over 1500 damage in one attack]],
desc = [[Did over 1500 damage in one attack.]],
}
newAchievement{
name = "The bigger the better!", id = "DAMAGE_3000",
show = "full",
desc = [[Do over 3000 damage in one attack]],
desc = [[Did over 3000 damage in one attack.]],
}
newAchievement{
name = "Overpowered!", id = "DAMAGE_6000",
show = "full",
desc = [[Do over 6000 damage in one attack]],
desc = [[Did over 6000 damage in one attack.]],
}
newAchievement{
name = "Exterminator",
show = "full",
desc = [[Killed 1000 creatures]],
desc = [[Killed 1000 creatures.]],
mode = "player",
can_gain = function(self, who)
self.nb = (self.nb or 0) + 1
......@@ -62,7 +62,7 @@ newAchievement{
name = "Pest Control",
image = "npc/vermin_worms_green_worm_mass.png",
show = "full",
desc = [[Killed 1000 reproducing vermin]],
desc = [[Killed 1000 reproducing vermin.]],
mode = "player",
can_gain = function(self, who, target)
if target:knowTalent(target.T_MULTIPLY) or target.clone_on_hit then
......@@ -75,7 +75,7 @@ newAchievement{
newAchievement{
name = "Reaver",
show = "full",
desc = [[Killed 1000 humanoids]],
desc = [[Killed 1000 humanoids.]],
mode = "world",
can_gain = function(self, who, target)
if target.type == "humanoid" then
......@@ -94,7 +94,7 @@ newAchievement{
name = "Backstabbing Traitor", id = "ESCORT_KILL",
image = "object/knife_stralite.png",
show = "full",
desc = [[Killed 6 escorted adventurers while you were supposed to save them]],
desc = [[Killed 6 escorted adventurers while you were supposed to save them.]],
mode = "player",
can_gain = function(self, who, target)
self.nb = (self.nb or 0) + 1
......@@ -130,7 +130,7 @@ newAchievement{
newAchievement{
name = "Earth Master", id = "GEOMANCER",
show = "name",
desc = [[Killed Harkor'Zun and unlocked Stone magic]],
desc = [[Killed Harkor'Zun and unlocked Stone magic.]],
mode = "player",
}
......@@ -138,7 +138,7 @@ newAchievement{
name = "Kill Bill!", id = "KILL_BILL",
image = "object/artifact/bill_treestump.png",
show = "full",
desc = [[Killed Bill in the Trollmire with a level one character]],
desc = [[Killed Bill in the Trollmire with a level one character.]],
mode = "player",
}
......@@ -208,7 +208,7 @@ newAchievement{
name = "Kickin' it old-school", id = "FIRST_BOSS_URKIS",
image = "npc/humanoid_human_urkis__the_high_tempest.png",
show = "full",
desc = [[Kill Urkis, the Tempest, causing him to drop the Rod of Recall.]],
desc = [[Killed Urkis, the Tempest, causing him to drop the Rod of Recall.]],
mode = "player",
}
......@@ -216,7 +216,7 @@ newAchievement{
name = "Leave the big boys alone", id = "FIRST_BOSS_MASTER",
image = "npc/the_master.png",
show = "full",
desc = [[Kill The Master, causing him to drop the Rod of Recall.]],
desc = [[Killed The Master, causing him to drop the Rod of Recall.]],
mode = "player",
}
......@@ -224,7 +224,7 @@ newAchievement{
name = "You know who's to blame", id = "FIRST_BOSS_GRAND_CORRUPTOR",
image = "npc/humanoid_shalore_grand_corruptor.png",
show = "full",
desc = [[Kill the Grand Corruptor, causing him to drop the Rod of Recall.]],
desc = [[Killed the Grand Corruptor, causing him to drop the Rod of Recall.]],
mode = "player",
}
......@@ -232,6 +232,6 @@ newAchievement{
name = "You know who's to blame (reprise)", id = "FIRST_BOSS_MYSSIL",
image = "npc/humanoid_halfling_protector_myssil.png",
show = "full",
desc = [[Kill Myssil, causing her to drop the Rod of Recall.]],
desc = [[Killed Myssil, causing her to drop the Rod of Recall.]],
mode = "player",
}
......@@ -19,7 +19,7 @@
newAchievement{
name = "Tales of the Spellblaze", id = "SPELLBLAZE_LORE",
desc = [[Learn the eight chapters of the Spellblaze Chronicles.]],
desc = [[Learned the eight chapters of the Spellblaze Chronicles.]],
show = "full",
mode = "player",
can_gain = function(self, who, obj)
......@@ -37,7 +37,7 @@ newAchievement{
newAchievement{
name = "The Legend of Garkul", id = "GARKUL_LORE",
desc = [[Learn the five chapters of the Legend of Garkul.]],
desc = [[Learned the five chapters of the Legend of Garkul.]],
show = "full",
mode = "player",
can_gain = function(self, who, obj)
......@@ -52,7 +52,7 @@ newAchievement{
newAchievement{
name = "A different point of view", id = "ORC_LORE",
desc = [[Learn the five chapters of Orc's race history throught loremaster Hadak tales.]],
desc = [[Learned the five chapters of Orc history through loremaster Hadak's tales.]],
show = "full",
mode = "player",
can_gain = function(self, who, obj)
......
......@@ -46,7 +46,7 @@ newAchievement{
newAchievement{
name = "Unstoppable",
show = "full",
desc = [[Has returned from the dead.]],
desc = [[Returned from the dead.]],
}
newAchievement{
......@@ -68,7 +68,7 @@ newAchievement{
name = "Emancipation", id = "EMANCIPATION",
image = "npc/alchemist_golem.png",
show = "name",
desc = [[Have the golem kill a boss while its master is already dead.]],
desc = [[Had the golem kill a boss while its master was already dead.]],
mode = "player",
can_gain = function(self, who, target)
local p = game.party:findMember{main=true}
......@@ -85,7 +85,7 @@ newAchievement{
newAchievement{
name = "Take you with me", id = "BOSS_REVENGE",
show = "full",
desc = [[Kill a boss while already dead.]],
desc = [[Killed a boss while already dead.]],
mode = "player",
can_gain = function(self, who, target)
local p = game.party:findMember{main=true}
......@@ -98,11 +98,11 @@ newAchievement{
newAchievement{
name = "Look at me, I'm playing a roguelike!", id = "SELF_CENTERED",
show = "name",
desc = [[Linking yourself in the ingame chat.]],
desc = [[Linked yourself in the ingame chat.]],
}
newAchievement{
name = "Fear me not!", id = "FEARSCAPE",
show = "full",
desc = [[Survive the Fearscape!]],
desc = [[Survived the Fearscape!]],
}
......@@ -89,7 +89,7 @@ newAchievement{
newAchievement{
name = "Evil denied", id = "WIN_FULL",
show = "name",
desc = [[Won ToME by preventing the Void portal to open.]],
desc = [[Won ToME by preventing the Void portal from opening.]],
}
newAchievement{
name = "The High Lady's destiny", id = "WIN_AERYN",
......@@ -206,7 +206,7 @@ newAchievement{
newAchievement{
name = "Home sweet home", id = "SHERTUL_FORTRESS",
show = "name",
desc = [[Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.]],
desc = [[Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.]],
}
newAchievement{
name = "Squadmate", id = "NORGAN_SAVED",
......@@ -226,7 +226,7 @@ newAchievement{
newAchievement{
name = "Impossible Death", id = "PARADOX_NOW",
show = "name",
desc = [[Being killed by your future self.]],
desc = [[Got killed by your future self.]],
on_gain = function(_, src, personal)
if world:hasAchievement("PARADOX_FUTURE") then world:gainAchievement("PARADOX_FULL", src) end
end,
......@@ -247,7 +247,7 @@ newAchievement{
newAchievement{
name = "Explorer", id = "EXPLORER",
show = "name",
desc = [[Use the Sher'Tul fortress exploratory farportal at least 7 times with the same character.]],
desc = [[Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.]],
}
newAchievement{
name = "Orbituary", id = "ABASHED_EXPANSE",
......@@ -271,13 +271,13 @@ newAchievement{
newAchievement{
name = "The Right thing to do", id = "RING_BLOOD_KILL",
show = "name",
desc = [[You did the righteous thing in the ring of blood and disposed of the Blood Master.]],
desc = [[Did the righteous thing in the ring of blood and disposed of the Blood Master.]],
}
newAchievement{
name = "Thralless", id = "RING_BLOOD_FREED",
show = "full",
mode = "player",
desc = [[Free at least 30 enthralled slaves in the slavers compound.]],
desc = [[Freed at least 30 enthralled slaves in the slavers compound.]],
can_gain = function(self)
self.nb = (self.nb or 0) + 1
if self.nb >= 30 then return true end
......@@ -287,12 +287,12 @@ newAchievement{
newAchievement{
name = "Lost in translation", id = "SUNWALL_LOST",
show = "name",
desc = [[Destroy the naga portal in the slazish fens and be caught in the aftereffect.]],
desc = [[Destroyed the naga portal in the slazish fens and got caught in the after-effect.]],
}
newAchievement{
name = "Dreaming my dreams", id = "ALL_DREAMS",
show = "full",
desc = [[Experience and complete all the dreams in the Dogroth Caldera.]],
desc = [[Experienced and completed all the dreams in the Dogroth Caldera.]],
mode = "world",
can_gain = function(self, who, kind)
self[kind] = true
......
......@@ -22,8 +22,8 @@ newBirthDescriptor{
name = "Adventurer",
locked = function() return profile.mod.allow_build.adventurer and true or "hide" end,
desc = {
"Adventurer can learn to do a bit of everything, getting training in whatever they happen to find.",
"#{bold}##GOLD#This is a bonus class for winning the game, it is by no means balanced.#WHITE##{normal}#",
"Adventurers can learn to do a bit of everything, getting training in whatever they happen to find.",
"#{bold}##GOLD#This is a bonus class for winning the game. It is by no means balanced.#WHITE##{normal}#",
},
descriptor_choices =
{
......@@ -43,9 +43,9 @@ newBirthDescriptor{
name = "Adventurer",
locked = function() return profile.mod.allow_build.adventurer and true or "hide" end,
desc = {
"Adventurer can learn to do a bit of everything, getting training in whatever they happen to find.",
"#{bold}##GOLD#This is a bonus class for winning the game, it is by no means balanced.#WHITE##{normal}#",
"Their most important stats depends on what they wish to do.",
"Adventurers can learn to do a bit of everything, getting training in whatever they happen to find.",
"#{bold}##GOLD#This is a bonus class for winning the game. It is by no means balanced.#WHITE##{normal}#",
"Their most important stats depend on what they wish to do.",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +2 Strength, +2 Dexterity, +2 Constitution",
"#LIGHT_BLUE# * +2 Magic, +2 Willpower, +2 Cunning",
......
......@@ -107,7 +107,7 @@ newBirthDescriptor{
desc = {
"Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.",
"Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'",
"They can channel the power of the Sun and the Moon to burn and tear apart all who seek to destroy the Sunwall.",
"They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.",
"Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.",
"Their most important stats are: Magic and Cunning",
"#GOLD#Stat modifiers:",
......
......@@ -163,7 +163,7 @@ newBirthDescriptor{
locked_desc = "Some believe that the world is the collective dream of those that live in it. Find and wake the sleeper and you'll unlock the potential of your dreams.",
desc = {
"The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.",
"They wield this knowledge to both create and destory, to invade the minds of others, and to manipulate the dreams of those around them.",
"They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.",
"This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.",
"Their most important stats are: Willpower and Cunning",
"#GOLD#Stat modifiers:",
......
......@@ -138,7 +138,7 @@ newBirthDescriptor{
locked = function() return profile.mod.allow_build.rogue_marauder end,
locked_desc = "I will not hide and I will not sneak - come dance with my blades and we'll see who's weak. Snapping bone and cracking skull, it's the sounds of battle that make life full!",
desc = {
"The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealouts all carry danger to those who venture beyond the safety of city walls.",
"The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.",
"Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.",
"Their most important stats are: Strength, Dexterity and Cunning",
"#GOLD#Stat modifiers:",
......
......@@ -142,7 +142,7 @@ newBirthDescriptor{
"Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.",
"Skilled archers can fire special shots that pierce, cripple or pin their foes.",
"Archers can become good with either longbows or slings.",
"Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using Slings)",
"Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +2 Strength, +5 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +0 Magic, +0 Willpower, +2 Cunning",
......
......@@ -159,7 +159,7 @@ newBirthDescriptor{
locked = function() return profile.mod.allow_build.wilder_oozemancer and true or "hide" end,
locked_desc = "TODO",
desc = {
"Oozemancers are Nature's last resort. They stand behind the frontline, throwing lobs of acid and lumps of slime at all Nature's foes.",
"Oozemancers are Nature's last resort. They stand behind the front line, throwing lobs of acid and lumps of slime at all Nature's foes.",
"",
"Their most important stats are: Willpower and Cunning",
"#GOLD#Stat modifiers:",
......
......@@ -166,7 +166,7 @@ newBirthDescriptor{
desc =
{
"#GOLD##{bold}#Normal mode#WHITE##{normal}#",
"Provides the normal level of chalenges.",
"Provides the normal level of challenges.",
},
descriptor_choices =
{
......@@ -185,7 +185,7 @@ newBirthDescriptor{
"#GOLD##{bold}#Nightmare mode#WHITE##{normal}#",
"Unfair game setting",
"All zone levels increased by 50% + 3",
"All creatures talent levels increased by 50%",
"All creature talent levels increased by 50%",
},
descriptor_choices =
{
......@@ -204,9 +204,9 @@ newBirthDescriptor{
desc =
{
"#GOLD##{bold}#Insane mode#WHITE##{normal}#",
"Absolutely unfair game setting, you are really mentally ill to play this mode!",
"Absolutely unfair game setting. You are really mentally ill to play this mode!",
"All zone levels increased by 120% + 5",
"All creatures talent levels increased by 100%",
"All creature talent levels increased by 100%",
"Player rank is normal instead of elite",
"Player can earn Insane version of achievements if also playing in Roguelike permadeath mode.",
},
......@@ -247,7 +247,7 @@ newBirthDescriptor{
"#GOLD##{bold}#Adventure mode#WHITE#",
"Provides you with limited extra lives.",
"Use it if you want normal playing conditions but do not feel ready for just one life.#{normal}#",
"At level 1,2,5,7,14,24,35 get one more 'life' that allows to resurrect at the start of the level.",
"At level 1,2,5,7,14,24,35 get one more 'life' that allows you to resurrect at the start of the level.",
},
copy = {
easy_mode_lifes = 1,
......
......@@ -105,7 +105,7 @@ newBirthDescriptor
type = "subrace",
name = "Cornac",
desc = {
"Cornacians are average Humans from the northern parts of the Allied Kingdoms.",
"Cornacs are Humans from the northern parts of the Allied Kingdoms.",
"Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# at birth (others only gain one at levels 10, 20 and 30).",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution",
......
......@@ -73,7 +73,7 @@ newChat{ id="refuse",
That's unfortunate. We could have used someone like you.
You are just the type the audience likes. You could have been a champion.
Alas, if you stand by your choice, we shall never meet again.
However, if you change your mind...I will #YELLOW#stay on Derth just a little
However, if you change your mind...I will #YELLOW#stay in Derth just a little
longer.#WHITE#
If I am still around, we can have a deal. Think about it, @playerdescriptor.race@.
]],
......@@ -113,7 +113,7 @@ newChat{ id="win",
action = function(npc, player) player:attr("invulnerable", 1) end,
text = [[#LIGHT_GREEN#*The Cornac rogue comes back from the shadows*#WHITE#
Well done, @playerdescriptor.race@! I knew you had potential.
#LIGHT_GREEN#*The rogue takes out his hood, showing a fairly young, but unmistakingly
#LIGHT_GREEN#*The rogue takes off his hood, showing a fairly young, but unmistakably
#LIGHT_GREEN#battle-hardened man.#WHITE#
The name's Rej. I work for the arena to recruit great fighters who can give a
good show... and not die in two blows. You are one of those, indeed!
......@@ -121,7 +121,7 @@ I won't keep you away from your adventures. I was there too, long ago.
But we can make you a true champion, beloved by many and bathing in diamonds.
#LIGHT_GREEN#*As you travel back to Derth in company of the rogue, you discuss your
#LIGHT_GREEN#battles in the forest. He provides you with great insight on your combat technique(#WHITE#+2 generic talent points#LIGHT_GREEN#)*
#LIGHT_GREEN#battles in the forest. He provides you with great insight on your combat technique (#WHITE#+2 generic talent points#LIGHT_GREEN#)*
#WHITE#Very well, @playername@. I must go now.
Good luck in your adventures, and come visit us when you are done!
]],
......@@ -147,7 +147,7 @@ Good luck in your adventures, and come visit us when you are done!
}
newChat{ id="ok",
text = "#WHITE#I see... I will be waiting...#YELLOW#But not for long.",
text = "#WHITE#I see. I will be waiting... #YELLOW#But not for long.",
answers = {
{ "See you."},
}
......
......@@ -37,7 +37,7 @@ As for your probable many questions, they will stay unanswered. I may help, but
newChat{ id="die",
text = [[#LIGHT_GREEN#*It seems to stare at you in weird way.*#WHITE#
I...had plans for you, but I can not go against your free will. Know that you had a destiny waiting for you.
I...had plans for you, but I cannot go against your free will. Know that you had a destiny waiting for you.
Are you sure?]],
answers = {
{"Just let me go please.", action=function(npc, player) game:getPlayer(true):die(game.player, {special_death_msg=("asked the Eidolon to let %s die in peace"):format(game.player.female and "her" or "him")}) end},
......
......@@ -304,7 +304,7 @@ local function generate_rewards()
end
newChat{ id="welcome",
text = reward.is_antimagic and [[At the last moment you invoke the power of nature, the portal fizzles and transports @npcname@ to Zigur.
text = reward.is_antimagic and [[At the last moment you invoke the power of nature. The portal fizzles and transports @npcname@ to Zigur.
You can feel Nature thanking you.]] or
[[Thank you, my friend. I do not think I would have survived without you.
Please let me reward you:]],
......
......@@ -31,7 +31,7 @@ newChat{ id="welcome",
}
newChat{ id="return",
text = [[@playername@! We thought you had died in the portal explosion. I am glad we were wrong, you saved the sunwall.
text = [[@playername@! We thought you had died in the portal explosion. I am glad we were wrong. You saved the Sunwall.
The news about the staff is troubling. Ah well, please at least take time to rest for a while.]],
answers = {
{"I shall, thank you, my lady.", jump="welcome"},
......
......@@ -21,7 +21,7 @@ newChat{ id="welcome",
text = [[#LIGHT_GREEN#*Before you stands a beautiful woman clad in shining golden armour*#WHITE#
Stop! You are clearly a stranger! Where do you come from? The Gates of Morning are the last bastion of freedom in these lands, so who are you? A spy?]],
answers = {
{"My lady, I am indeed a stranger in those lands. I come from the west, from Maj'Eyal.", jump="from",
{"My lady, I am indeed a stranger in these lands. I come from the west, from Maj'Eyal.", jump="from",
cond=function(npc, player) return player:hasQuest("strange-new-world") and player:hasQuest("strange-new-world"):isCompleted("helped-fillarel") end},
{"Sorry, I have to go!"},
}
......
......@@ -108,7 +108,7 @@ I will not make you pay a fee for it since you helped me so much, but I am afrai
newChat{ id="quest",
text = [[#LIGHT_GREEN#*He quickly looks at the tome and looks amazed.*#WHITE# This is an amazing find! Truly amazing!
With this knowledge I could create much potent amulets. However, this requires a special place of power to craft such items.
With this knowledge I could create potent amulets. However, it requires a special place of power to craft such items.
There are rumours about a site of power in the southern mountains. Old legends tell about a place where a part of the Winterglow Moon melted when it got too close to the Sun and fell from the sky.
A lake formed in the crater of the crash. The water of this lake, soaked in intense Moonlight for eons, should be sufficient to forge powerful artifacts!
Go to the lake and then summon me with this scroll. I will retire to study the tome, awaiting your summon.]],
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