- Mar 04, 2020
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S. Chonville authored
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S. Chonville authored
It's just manual targeting tedium with almost no relevance to gameplay. Selffire has already been removed from every other Corruptor talent.
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S. Chonville authored
Currently relevant for the Miasma debuff
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S. Chonville authored
Blast can no longer randomly multihit Blast damage now actually reduced by distance (up to 50% at max range) Random knockback VFX direction now matches effect Fix Unseen Force to actually use getTalentRange so it works with RAD, fixed tooltip inconsistency
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S. Chonville authored
Consistent with the behavior of the other Advanced Shadowmancy talents
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S. Chonville authored
Prevent players from just canceling Cursed Bolt targeting until they get a crit. Calculate Shadow's Path crit only once per cast.
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S. Chonville authored
Fix immortal oozes and husks learning prodigies
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S. Chonville authored
Fix targeting cursor to reflect that it works through walls.
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S. Chonville authored
Avoids Virulent Disease being triggered and then immediately overriden by a weaker disease.
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S. Chonville authored
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S. Chonville authored
Let's say they can feel your gaze, a locked tree talent shouldn't be incompatible with base trees of both afflicted classes.
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S. Chonville authored
Fixes things like Dream Walking through your own creeping dark/cursed miasma, and probably some AI stuff
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- Mar 03, 2020
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S. Chonville authored
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S. Chonville authored
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S. Chonville authored
also make Hammer Toss targeting nolock, since you want to throw it one square behind your target
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S. Chonville authored
Heavy Weapon and Chemical Warfare talents also need the same fix.
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S. Chonville authored
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S. Chonville authored
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- Feb 24, 2020
- Feb 22, 2020
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Chris Davidson authored
I accidentally broke this when I changed how ignore_direct_crits works. I thiiiink this is the right fix, but you might want to double check.
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Chris Davidson authored
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Chris Davidson authored
lol
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- Feb 19, 2020
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Chris Davidson authored
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Chris Davidson authored
erjworhsefhisefhujwerawer;rsorlerjsorjoeirjwoeiprjwaerhjiwerfiwergbsfhjabsl
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Chris Davidson authored
Mostly taming damage a bit more across the board.
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Chris Davidson authored
Only matters for very highly scaled things, its strange to have things charge you from way out of line of sight.
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Chris Davidson authored
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Chris Davidson authored
This is debatable.
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Chris Davidson authored
This prevents annoying interactions like Virulent Disease getting applied by the damage then immediately dispelled.
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Chris Davidson authored
This has bad interactions with stuff like retaliation damage wasting the CS.
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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DarkGod authored
Misc See merge request !613
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DarkGod authored
Disable bandit fortress vault There have been consistent complaints of this vault causing high amounts of lag when it appears on a level, and it's not unique or interesting enough to warrant the heavy performance cost. Good candidate for a later rework to re-enable, but for now disabling is the best option. See merge request !615
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DarkGod authored
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DarkGod authored
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- Feb 09, 2020
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Lisa Greene authored
This fixes the issue where the game log is cut off on te4.org character sheets on turns a player dies
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