return("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)"):format(dam,self.combat.elemental_elementandself.combat.elemental_element[3]or"<random on generation>")
return("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)"):format(dam,self.combat.elemental_elementandself.combat.elemental_element[3]or"<random on generation>")