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Commit 26154125 authored by Chris Davidson's avatar Chris Davidson
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Fix Shield Slam block occuring before the attacks

This has bad interactions with stuff like retaliation damage wasting the CS.
parent 054375d7
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......@@ -122,12 +122,13 @@ newTalent{
if not target or not self:canProject(tg, x, y) then return nil end
local damage = t.getShieldDamage(self, t)
self:forceUseTalent(self.T_BLOCK, {ignore_energy=true, ignore_cd = true, silent = true})
self:attackTargetWith(target, shield_combat, nil, damage)
self:attackTargetWith(target, shield_combat, nil, damage)
self:attackTargetWith(target, shield_combat, nil, damage)
self:forceUseTalent(self.T_BLOCK, {ignore_energy=true, ignore_cd = true, silent = true})
return true
end,
info = function(self, t)
......
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