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  1. Sep 23, 2012
  2. Aug 26, 2012
  3. Jul 15, 2012
  4. May 08, 2012
    • dg's avatar
      New "ingredients" system. When you do an action (like killing a monster) you... · 04d0042b
      dg authored
      New "ingredients" system. When you do an action (like killing a monster) you can gain a special ingredient which is automatically added to you ingredients list. Ingredients are now part of the normal inventory and are weightless.
      The Brotherhood of Alchemists quest has been updated to use ingredients system; this means you will start collecting needed parts before taking the quests, without risk of loosing some.
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@5094 51575b47-30f0-44d4-a5cc-537603b46e54
      04d0042b
  5. Mar 06, 2012
  6. Feb 14, 2012
  7. Feb 12, 2012
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  8. Oct 17, 2011
  9. Aug 30, 2011
  10. Jun 03, 2011
  11. Jun 02, 2011
  12. May 22, 2011
  13. May 14, 2011
    • dg's avatar
      Eight new high level monsters · 9bbf8328
      dg authored
      Fixed problem with Shattering Charge
      Greatly improved Mindlash. Focus mindslayers should be much more fun.
      Removed much of the moat around the bandit fortress vault to make navigating around it less of a pain.
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3363 51575b47-30f0-44d4-a5cc-537603b46e54
      9bbf8328
  14. May 10, 2011
  15. Apr 02, 2011
  16. Mar 28, 2011
  17. Mar 26, 2011
  18. Mar 22, 2011
  19. Jan 28, 2011
  20. Jan 26, 2011
  21. Jan 19, 2011
  22. Dec 06, 2010
    • dg's avatar
      Increased healing from shield of light on the lower end · 2a84c99c
      dg authored
      Rebalanced shield of light positive energy drain (now drains up to 2 per hit instead of a flat 3)
      Fixed Brandish targeting
      Rebalanced Providence (lower duration but more healing, should encourage investing more then one talent point into it without it being worthless at one point)
      Fixed Simulacrum and changed it a bit, added some cunning scaling
      Made twilight scale off cunning
      New Anorithil tree: Eclipse
      New Anorithil tree: Circles
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2106 51575b47-30f0-44d4-a5cc-537603b46e54
      2a84c99c
  23. Oct 28, 2010
  24. Sep 10, 2010
  25. Aug 21, 2010
  26. Aug 07, 2010
  27. Aug 02, 2010
  28. Jul 31, 2010
  29. Jun 16, 2010
  30. Jun 06, 2010
  31. Jun 04, 2010
  32. May 19, 2010
  33. May 16, 2010
  34. Apr 22, 2010
  35. Apr 01, 2010
  36. Mar 16, 2010
  37. Mar 09, 2010
  38. Mar 08, 2010
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