- Jul 22, 2020
-
-
DarkGod authored
-
- May 13, 2020
-
-
DarkGod authored
-
- Apr 29, 2020
-
-
DarkGod authored
-
- Apr 22, 2020
-
-
DarkGod authored
-
- Apr 21, 2020
-
-
DarkGod authored
such grave tree
-
- Apr 17, 2020
-
-
DarkGod authored
-
- Apr 14, 2020
-
-
DarkGod authored
-
- Apr 01, 2020
-
-
DarkGod authored
-
- Jan 09, 2020
-
-
Otowa Kotori authored
-
- Sep 19, 2019
-
-
DarkGod authored
-
- Mar 21, 2018
-
-
DarkGod authored
-
- Jan 04, 2017
-
-
DarkGod authored
-
- Aug 12, 2016
-
-
Sheila authored
Lowered cooldowns and mana costs on Circle of Death and Fear the Night slightly. Fear the night is basically a crappy flameshock, no reason for it to cost more or have a higher cooldown. Should help alleviate necro's mana issues.
-
- Aug 10, 2016
-
-
Sheila authored
Necro has severe cooldown and mana problems. Reduced cooldown of Invoke Darkness from 4 to 3 to be in line with other beam spells, also reduced mana cost by 2. Minor, but I think it'll help them rely a little less on minions and have less empty turns.
-
- Jan 07, 2016
-
-
DarkGod authored
-
- Jan 01, 2015
-
-
DarkGod authored
-
- Apr 27, 2014
-
-
DarkGod authored
-
- Apr 26, 2014
- Jan 16, 2014
-
-
DarkGod authored
yay
-
- Nov 13, 2013
-
-
DarkGod authored
-
- May 27, 2013
-
-
dg authored
Applied infinite scaling methods to all spells git-svn-id: http://svn.net-core.org/repos/t-engine4@6783 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 20, 2013
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jan 21, 2013
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6358 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Dec 21, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 06, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 10, 2011
-
-
dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Oct 08, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4526 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 26, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4469 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 11, 2011
-
-
dg authored
Extract Gem now works on high end stuff even in low level zones git-svn-id: http://svn.net-core.org/repos/t-engine4@4369 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 10, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4367 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 03, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4322 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Derth post-attack chat now accounts for being an antimagic char git-svn-id: http://svn.net-core.org/repos/t-engine4@4313 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 17, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4174 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 16, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4167 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 15, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4149 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 14, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4146 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Aug 01, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4050 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jun 29, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3765 51575b47-30f0-44d4-a5cc-537603b46e54
-
- May 27, 2011
-
-
dg authored
Corrected Flameshock description Rebalanced many Brawler talents Brawlers have a new talent in finishing moves (Concussive Punch) Removed Rushing Strike but Brawlers now can learn Rush more easily Finishing moves may now be used without combo points but at reduced effect Pugilism talents that used to grant more then one combo point now grant their additional combo points at talent level 4 Increased damage scaling on most brawler striking talents Unarmed Training is now a class tree and based off cunning Conditioning tree now requires strength to learn instead of con Reduced Spacetime Tuning Cooldown git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
-