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Commit f2f27fd0 authored by dg's avatar dg
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typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@4322 51575b47-30f0-44d4-a5cc-537603b46e54
parent 7833a9bd
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......@@ -199,9 +199,9 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Minions are only tools, you may dispose of them... violently.
return ([[Minions are only tools. You may dispose of them... violently.
Makes the targetted minion explode for %d%% of its remaining life as blight damage.
Beware to not be caught in the blast!]]):
Beware not to be caught in the blast!]]):
format(t.getDamage(self, t))
end,
}
......@@ -276,7 +276,7 @@ newTalent{
At level 1 it makes a bone giant.
At level 3 it makes a heavy bone giant.
At level 5 it makes an eternal bone giant.
At level 6 it has 20%% chances to produce a runed bone giant.
At level 6 it has a 20%% chance to produce a runed bone giant.
Only one bone giant can be active at any time.
The number of turns will increase with your Magic stat.]]):
format()
......@@ -332,7 +332,7 @@ newTalent{
end,
info = function(self, t)
return ([[Sacrifice a bone giant minion. Using its bones you make a temporary bone shield around you with %d charges.
The effect lasts until all bones are depleted or %d turns.
The effect lasts %d turns or until all charges are depleted.
Each charge will fully absorb one attack.]]):
format(t.getBones(self, t), t.getTurns(self, t))
end,
......@@ -347,7 +347,7 @@ newTalent{
mode = "passive",
info = function(self, t)
local c = getAdvancedMinionChances(self)
return ([[Each minion you summon have a chance to be a more advanced form of undead:
return ([[Each minion you summon has a chance to be a more advanced form of undead:
Vampire: %d%%
Master Vampire: %d%%
Grave Wight: %d%%
......
......@@ -136,8 +136,8 @@ newTalent{
return ([[Shatter all frozen targets in your line of sight, doing %0.2f cold damage.
Depending on the target rank it will also have an additional effect:
* Critters will be instantly killed
* Normal rank will get +50%% critical chance
* Elites will get +10%% critical chance
* +50%% critical chance against Normal rank
* +10%% critical chance against Elites
At most it will affect %d foes.
The damage will increase with the Magic stat]]):
format(damDesc(self, DamageType.COLD, damage), targetcount)
......
......@@ -37,8 +37,8 @@ newTalent{
return true
end,
info = function(self, t)
return ([[The line between life and death blurs for you, you can only die when you reach -%d life.
However when below 0 you can not see how much life you have left.]]):
return ([[The line between life and death blurs for you; you can only die when you reach -%d life.
However, when below 0 you cannot see how much life you have left.]]):
format(50 * self:getTalentLevelRaw(t))
end,
}
......@@ -69,7 +69,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Your target doom draws near, it can not regenerate or heal at all and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage.
return ([[Your target's doom draws near. It cannot regenerate or heal at all and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage.
The damage will increase with the Magic stat]]):
format(t.getDamage(self, t), t.getMax(self, t))
end,
......@@ -122,7 +122,7 @@ newTalent{
end,
info = function(self, t)
local heal = t.getHeal(self, t)
return ([[Absorbs %d%% of all your minions life (possibly destroying them) and use this energy to heal you for %d%% of your total life.
return ([[Absorb %d%% of all your minions' life (possibly destroying them) and use this energy to heal you for %d%% of your total life.
The healing will increase with the Magic stat]]):
format(heal, heal)
end,
......@@ -192,7 +192,7 @@ newTalent{
game.log("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.")
end
require("engine.ui.Dialog"):simplePopup("Lichform", "#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, your eyes fall apart as you are reborn into a Lich!")
require("engine.ui.Dialog"):simplePopup("Lichform", "#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!")
game.level.map:particleEmitter(self.x, self.y, 1, "demon_teleport")
end,
......@@ -211,9 +211,9 @@ newTalent{
end,
info = function(self, t)
return ([[Your true goal. The purpose of all necromancy, to become a powerful and everliving Lich!
If you are killed while this spell is active the arcane forces you unleash will be able to rebuild you body into Lichform.
If you are killed while this spell is active the arcane forces you unleash will be able to rebuild your body into Lichform.
All liches gain the following intrinsic:
- Poison, cuts, fear immunity
- Poison, cut, fear immunity
- Disease resistance 50%%
- Stun resistance 50%%
- Cold and darkness resistance 20%%
......@@ -224,10 +224,10 @@ newTalent{
At level 2: Nothing
At level 3: +3 Magic and Willpower, +1 life rating (not retroactive)
At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistances cap raised by 10%%
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistances cap raised by 15%%. Fear my power!
Undeads can not use this talent.
While active it will drain 4 mana per turns.]]):
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%%
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%%. Fear my power!
The undead cannot use this talent.
While active it will drain 4 mana per turn.]]):
format()
end,
}
......@@ -666,7 +666,7 @@ newTalent{
local nb = t.getMax(self, t)
local lev = t.getLevel(self, t)
local c = getMinionChances(self)
return ([[Fires powerful undead energies through your necrotic aura. For each recent deaths that happened inside your aura you will raise an undead minion (up to %d minions).
return ([[Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura you will raise an undead minion (up to %d minions).
The minions level is your level %+d.
Each minion has a chance to be:
Degenerated skeleton warrior: %d%%
......@@ -725,7 +725,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[A surge of power radiates to all your minions, increasing their combat power, spellpower, accuracy by %d, their armour penetration by %d and their critical chances by %d for 6 turns.
return ([[A surge of power radiates to all your minions, increasing their combat power, spellpower, and accuracy by %d; their armour penetration by %d; and their critical hit chance by %d for 6 turns.
The effects will increase with the Magic stat]]):
format(t.getPower(self, t), t.getAPR(self, t), t.getCrit(self, t))
end,
......
......@@ -64,7 +64,7 @@ newTalent{
local damage = t.getDamage(self, t)
return ([[Conjures up a bolt of darkness, doing %0.2f darkness damage.
At level 3 it will create a beam of shadows.
At level 5 none of your Nightfall spells will hurt your minions anymore.
At level 5 none of your Nightfall spells will hurt your minions any more.
The damage will increase with the Magic stat]]):
format(damDesc(self, DamageType.DARKNESS, damage))
end,
......@@ -107,7 +107,7 @@ newTalent{
end,
info = function(self, t)
local damage = t.getDamage(self, t)
return ([[Dark fumes erupts from the ground for 5 turns, any creatures entering the circle will receive either a bane of confusion or a bane of blindness.
return ([[Dark fumes erupts from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature.
Banes last for %d turns and also deal %0.2f darkness damage.
The damage will increase with the Magic stat]]):
......@@ -142,7 +142,7 @@ newTalent{
info = function(self, t)
local damage = t.getDamage(self, t)
local radius = self:getTalentRadius(t)
return ([[Invoke a cone dealing %0.2f darkness damage in a radius of %d, any creatures caught inside must make a mental save or be knocked back 4 grids away
return ([[Invoke a cone dealing %0.2f darkness damage in a radius of %d. Any creatures caught inside must make a mental save or be knocked back 4 grids away.
The damage will increase with the Magic stat]]):
format(damDesc(self, DamageType.DARKNESS, damage), self:getTalentRadius(t))
end,
......@@ -179,9 +179,9 @@ newTalent{
local dur = t.getDur(self, t)
local minion = t.getMinion(self, t)
return ([[Invoke a ball of darkness that deals %0.2f darkness damage in a radius of %d. Every creature hit will start to become closer to death and thus reduce global speed by %d%%.
Necrotic minions damage against those creatures is increased by %d%%.
Necrotic minions' damage against those creatures is increased by %d%%.
The effects last for %d turns.
The damage done and minions damage increase will increase with the Magic stat]]):
The damage done and minions' damage increase will increase with the Magic stat]]):
format(damDesc(self, DamageType.DARKNESS, damage), self:getTalentRadius(t), speed, minion, dur)
end,
}
......@@ -110,9 +110,9 @@ newTalent{
m.image = "npc/humanoid_human_human_farmer.png"
m.desc = [[A weather-worn human farmer, looking at a loss as to what's going on.]]
elseif race == 2 then
m.name = "halfling gardner"
m.name = "halfling gardener"
m.subtype = "halfling"
m.desc = [[A rugged halfling gardner, looking quite confused as to what he's doing here.]]
m.desc = [[A rugged halfling gardener, looking quite confused as to what he's doing here.]]
m.image = "npc/humanoid_halfling_halfling_gardener.png"
elseif race == 3 then
m.name = "shalore scribe"
......@@ -224,7 +224,7 @@ newTalent{
end,
info = function(self, t)
return ([[Through the shadows you forge a temporary copy of yourself, existing for %d turns.
The copy possess your exact talents and stats, has %d%% life and deals %d%% damage.]]):
The copy possesses your exact talents and stats, has %d%% life and deals %d%% damage.]]):
format(t.getDuration(self, t), t.getHealth(self, t) * 100, t.getDam(self, t) * 100)
end,
}
......
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