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  1. Jul 23, 2011
  2. Jul 13, 2011
    • dg's avatar
      Changed doomed's Dark Vision to only add damage bonus inside Creeping Darkness · 8e6656e2
      dg authored
      Changed hate lost per turn (slower at higher levels of hate, faster at lower levels)
      Fixed some line of sight issues with doomed's Feed
      Added cursed Strife talent tree
      Added doomed Primal Magic talent tree
      Added cursed/doomed Fateful Aura talent tree
      Improved a few cursed/doomed particle effects for smaller tiles
      Balance adjustments in cursed/doomed trees
      Fixed NPC "The Mouth" to support pinning correctly
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3831 51575b47-30f0-44d4-a5cc-537603b46e54
      8e6656e2
  3. Jul 05, 2011
  4. Jul 04, 2011
  5. Jun 21, 2011
  6. Jun 11, 2011
  7. Jun 04, 2011
  8. Jun 03, 2011
  9. Jun 01, 2011
    • dg's avatar
      Carbon Spikes will now regenerate over time · 86c7d401
      dg authored
      Anomaly chance is now reduced by willpower like failure and backfire
      Switched anomaly and backfire chances
      Elite horrors will be more dangerous and have more hit points (but generally rarer)
      Carrion Worms are more dangerous
      Dredge Frenzy no longer costs paradox (preventing offscreen anomalies)
      Fixed precognition
      Fixed borrowed time timed effect tooltip
      Few typos corrected
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3534 51575b47-30f0-44d4-a5cc-537603b46e54
      86c7d401
  10. May 27, 2011
    • dg's avatar
      Fixed One With Nature · 00e4021e
      dg authored
      Corrected Flameshock description
      Rebalanced many Brawler talents
      Brawlers have a new talent in finishing moves (Concussive Punch)
      Removed Rushing Strike but Brawlers now can learn Rush more easily
      Finishing moves may now be used without combo points but at reduced effect
      Pugilism talents that used to grant more then one combo point now
      grant their additional combo points at talent level 4
      Increased damage scaling on most brawler striking talents
      Unarmed Training is now a class tree and based off cunning
      Conditioning tree now requires strength to learn instead of con
      Reduced Spacetime Tuning Cooldown
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
      00e4021e
  11. May 17, 2011
  12. May 11, 2011
  13. Apr 25, 2011
  14. Apr 24, 2011
  15. Apr 17, 2011
  16. Apr 12, 2011
    • dg's avatar
      Defensive throw should now take place after counter attacks · a6506581
      dg authored
      Reorganized and rebalanced the age manipulation tree
      Removed stat increasing effects from an anomaly
      Wormhole is now instant cast
      Cut sustain cost of Door to the Past in half
      Lowered cost of relentless strikes
      Striking stance now increases accuracy instead of critical power
      Rushing strike stun duration reduced
      Roundhouse kick damage reduced (a bit)
      Spacetime tuning now has a cap on how high it can raise your paradox
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3210 51575b47-30f0-44d4-a5cc-537603b46e54
      a6506581
  17. Apr 09, 2011
  18. Apr 08, 2011
  19. Apr 07, 2011
  20. Apr 06, 2011
  21. Apr 05, 2011
  22. Apr 02, 2011
  23. Mar 31, 2011
  24. Mar 29, 2011
  25. Mar 28, 2011
  26. Mar 27, 2011
  27. Mar 26, 2011
  28. Mar 18, 2011
  29. Mar 08, 2011
  30. Mar 07, 2011
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