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Commit a5f712db authored by dg's avatar dg
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Increased the damage of Tornado

git-svn-id: http://svn.net-core.org/repos/t-engine4@4660 51575b47-30f0-44d4-a5cc-537603b46e54
parent d6d89e76
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......@@ -111,8 +111,8 @@ newTalent{
local target = game.level.map(x, y, Map.ACTOR)
if not target then return nil end
local movedam = self:combatTalentMindDamage(t, 10, 60)
local dam = self:combatTalentMindDamage(t, 15, 130)
local movedam = self:combatTalentMindDamage(t, 10, 110)
local dam = self:combatTalentMindDamage(t, 15, 190)
local proj = require("engine.Projectile"):makeHoming(
self,
......@@ -158,9 +158,9 @@ newTalent{
The tornado will last for %d turns or until it reaches its target.
Damage will increase with your Willpower.
Each point in storm drake talents also increases your lightning resistance by 1%%.]]):format(
damDesc(self, DamageType.LIGHTNING, self:combatTalentMindDamage(t, 10, 60)),
damDesc(self, DamageType.LIGHTNING, self:combatTalentMindDamage(t, 15, 130)),
damDesc(self, DamageType.PHYSICAL, self:combatTalentMindDamage(t, 15, 130)),
damDesc(self, DamageType.LIGHTNING, self:combatTalentMindDamage(t, 10, 110)),
damDesc(self, DamageType.LIGHTNING, self:combatTalentMindDamage(t, 15, 190)),
damDesc(self, DamageType.PHYSICAL, self:combatTalentMindDamage(t, 15, 190)),
6 + math.ceil(self:getTalentLevel(t) * 2)
)
end,
......
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