diff --git a/game/modules/tome/data/talents/gifts/storm-drake.lua b/game/modules/tome/data/talents/gifts/storm-drake.lua index e62539d168fa002d014fb1a9aaf0b90aa1d45ffe..932455f85c4357e5f6b10cc8bfbbc03b29b8146b 100644 --- a/game/modules/tome/data/talents/gifts/storm-drake.lua +++ b/game/modules/tome/data/talents/gifts/storm-drake.lua @@ -111,8 +111,8 @@ newTalent{ local target = game.level.map(x, y, Map.ACTOR) if not target then return nil end - local movedam = self:combatTalentMindDamage(t, 10, 60) - local dam = self:combatTalentMindDamage(t, 15, 130) + local movedam = self:combatTalentMindDamage(t, 10, 110) + local dam = self:combatTalentMindDamage(t, 15, 190) local proj = require("engine.Projectile"):makeHoming( self, @@ -158,9 +158,9 @@ newTalent{ The tornado will last for %d turns or until it reaches its target. Damage will increase with your Willpower. Each point in storm drake talents also increases your lightning resistance by 1%%.]]):format( - damDesc(self, DamageType.LIGHTNING, self:combatTalentMindDamage(t, 10, 60)), - damDesc(self, DamageType.LIGHTNING, self:combatTalentMindDamage(t, 15, 130)), - damDesc(self, DamageType.PHYSICAL, self:combatTalentMindDamage(t, 15, 130)), + damDesc(self, DamageType.LIGHTNING, self:combatTalentMindDamage(t, 10, 110)), + damDesc(self, DamageType.LIGHTNING, self:combatTalentMindDamage(t, 15, 190)), + damDesc(self, DamageType.PHYSICAL, self:combatTalentMindDamage(t, 15, 190)), 6 + math.ceil(self:getTalentLevel(t) * 2) ) end,