Skip to content
Snippets Groups Projects
Commit 610a9c09 authored by dg's avatar dg
Browse files

Garkul's Helm has a special bonus to Skullcracker talent

git-svn-id: http://svn.net-core.org/repos/t-engine4@4265 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8e746cb9
No related branches found
No related tags found
No related merge requests found
......@@ -297,6 +297,8 @@ newEntity{ base = "BASE_HELM",
level_range = {12, 22},
rarity = 200,
cost = 20,
material_level = 3,
skullcracker_mult = 5,
wielder = {
combat_armor = 6,
......
......@@ -69,7 +69,7 @@ newTalent{
getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 0.5, 0.9) + getStrikingStyle(self, dam) end,
info = function(self, t)
local damage = t.getDamage(self, t) * 100
return ([[When you avoid a melee blow you have a %d%% chance to get a free, automatic unarmed attack against your foe for %d%% damage.
return ([[When you avoid a melee blow you have a %d%% chance to get a free, automatic attack against your foe for %d%% damage.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if have any) and will have a damage bonus.
Armed fighters use it normaly.
The chance of countering increases with the cunning stat.]]):format(self:getTalentLevel(t) * (5 + self:getCun(5, true)), damage)
......
......@@ -107,7 +107,7 @@ newTalent{
self.talent_cd_reduction[Talents.T_EVASION] = (self.talent_cd_reduction[Talents.T_EVASION] or 0) - 1
end,
info = function(self, t)
return ([[You literaly danse around your foes, increasing movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.]]):
return ([[You literaly dance around your foes, increasing movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.]]):
format(self:getTalentLevelRaw(t) * 0.02, self:getTalentLevelRaw(t))
end,
}
......@@ -34,7 +34,7 @@ newTalent{
local add = 0
if o then
add = 15 + o:getPriceFlags() * 0.6 * math.sqrt(o:getPowerRank() + 1) * (o:attr("metallic") and 1 or 0.5)
add = 15 + o:getPriceFlags() * 0.6 * math.sqrt(o:getPowerRank() + 1) * (o:attr("metallic") and 1 or 0.5) * (o.skullcracker_mult or 1)
end
local totstat = self:getStat("str")
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment