From 610a9c09905258d3b1f384f43fd3d1526144626c Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sat, 27 Aug 2011 14:24:50 +0000
Subject: [PATCH] Garkul's Helm has a special bonus to Skullcracker talent

git-svn-id: http://svn.net-core.org/repos/t-engine4@4265 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/general/objects/boss-artifacts.lua | 2 ++
 game/modules/tome/data/talents/cunning/tactical.lua       | 2 +-
 game/modules/tome/data/talents/techniques/mobility.lua    | 2 +-
 game/modules/tome/data/talents/techniques/thuggery.lua    | 2 +-
 4 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/game/modules/tome/data/general/objects/boss-artifacts.lua b/game/modules/tome/data/general/objects/boss-artifacts.lua
index c0242f9542..25c8975d64 100644
--- a/game/modules/tome/data/general/objects/boss-artifacts.lua
+++ b/game/modules/tome/data/general/objects/boss-artifacts.lua
@@ -297,6 +297,8 @@ newEntity{ base = "BASE_HELM",
 	level_range = {12, 22},
 	rarity = 200,
 	cost = 20,
+	material_level = 3,
+	skullcracker_mult = 5,
 
 	wielder = {
 		combat_armor = 6,
diff --git a/game/modules/tome/data/talents/cunning/tactical.lua b/game/modules/tome/data/talents/cunning/tactical.lua
index 22ee0914ba..a7885dc5dc 100644
--- a/game/modules/tome/data/talents/cunning/tactical.lua
+++ b/game/modules/tome/data/talents/cunning/tactical.lua
@@ -69,7 +69,7 @@ newTalent{
 	getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 0.5, 0.9) + getStrikingStyle(self, dam) end,
 	info = function(self, t)
 		local damage = t.getDamage(self, t) * 100
-		return ([[When you avoid a melee blow you have a %d%% chance to get a free, automatic unarmed attack against your foe for %d%% damage.
+		return ([[When you avoid a melee blow you have a %d%% chance to get a free, automatic attack against your foe for %d%% damage.
 		Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if have any) and will have a damage bonus.
 		Armed fighters use it normaly.
 		The chance of countering increases with the cunning stat.]]):format(self:getTalentLevel(t) * (5 + self:getCun(5, true)), damage)
diff --git a/game/modules/tome/data/talents/techniques/mobility.lua b/game/modules/tome/data/talents/techniques/mobility.lua
index d4636db633..d9ec6186db 100644
--- a/game/modules/tome/data/talents/techniques/mobility.lua
+++ b/game/modules/tome/data/talents/techniques/mobility.lua
@@ -107,7 +107,7 @@ newTalent{
 		self.talent_cd_reduction[Talents.T_EVASION] = (self.talent_cd_reduction[Talents.T_EVASION] or 0) - 1
 	end,
 	info = function(self, t)
-		return ([[You literaly danse around your foes, increasing movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.]]):
+		return ([[You literaly dance around your foes, increasing movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.]]):
 		format(self:getTalentLevelRaw(t) * 0.02, self:getTalentLevelRaw(t))
 	end,
 }
diff --git a/game/modules/tome/data/talents/techniques/thuggery.lua b/game/modules/tome/data/talents/techniques/thuggery.lua
index 4b37fd46d3..49f15bb229 100644
--- a/game/modules/tome/data/talents/techniques/thuggery.lua
+++ b/game/modules/tome/data/talents/techniques/thuggery.lua
@@ -34,7 +34,7 @@ newTalent{
 
 		local add = 0
 		if o then
-			add = 15 + o:getPriceFlags() * 0.6 * math.sqrt(o:getPowerRank() + 1) * (o:attr("metallic") and 1 or 0.5)
+			add = 15 + o:getPriceFlags() * 0.6 * math.sqrt(o:getPowerRank() + 1) * (o:attr("metallic") and 1 or 0.5) * (o.skullcracker_mult or 1)
 		end
 
 		local totstat = self:getStat("str")
-- 
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