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Commit 5eb53283 authored by dg's avatar dg
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Added music to Ardhungol

Fixed Gloom confusion power
Improved the artifact Gwai's Burninator


git-svn-id: http://svn.net-core.org/repos/t-engine4@1497 51575b47-30f0-44d4-a5cc-537603b46e54
parent 7cccd060
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......@@ -724,10 +724,10 @@ newEntity{ base = "BASE_WAND",
max_power = 75, power_regen = 1,
use_power = { name = "shoot a cone of fire", power = 30,
use = function(self, who)
local tg = {type="cone", range=0, radius=4}
local tg = {type="cone", range=0, radius=5}
local x, y = who:getTarget(tg)
if not x or not y then return nil end
who:project(tg, x, y, engine.DamageType.FIRE, 80 + who:getMag(), {type="flame"})
who:project(tg, x, y, engine.DamageType.FIRE, 80 + who:getMag() * 1.2, {type="flame"})
end
},
}
......
......@@ -109,7 +109,7 @@ newTalent{
if effect == 1 then
-- confusion
if target:canBe("confusion") and not target:hasEffect(target.EFF_GLOOM_CONFUSED) then
target:setEffect(target.EFF_GLOOM_CONFUSED, 2, {power=0.75})
target:setEffect(target.EFF_GLOOM_CONFUSED, 2, {power=70})
--game:playSoundNear(self, "talents/fire")
hit = true
end
......
......@@ -31,6 +31,7 @@ return {
-- Apply a greenish tint to all the map
color_shown = {0.3, 1, 0.5, 1},
color_obscure = {0.3*0.6, 1*0.6, 0.5*0.6, 1},
ambiant_music = "The Ancients.ogg",
generator = {
map = {
class = "engine.generator.map.Cavern",
......
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