diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index a6099e4530d674ff9985cc48fa5535790d5ae88f..94b40e26a5d5c2e734eecd13dce99e54fff7e48c 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -724,10 +724,10 @@ newEntity{ base = "BASE_WAND",
 	max_power = 75, power_regen = 1,
 	use_power = { name = "shoot a cone of fire", power = 30,
 		use = function(self, who)
-			local tg = {type="cone", range=0, radius=4}
+			local tg = {type="cone", range=0, radius=5}
 			local x, y = who:getTarget(tg)
 			if not x or not y then return nil end
-			who:project(tg, x, y, engine.DamageType.FIRE, 80 + who:getMag(), {type="flame"})
+			who:project(tg, x, y, engine.DamageType.FIRE, 80 + who:getMag() * 1.2, {type="flame"})
 		end
 	},
 }
diff --git a/game/modules/tome/data/talents/cursed/gloom.lua b/game/modules/tome/data/talents/cursed/gloom.lua
index bf52f7018a0145a0a85bd718293f6888865863ea..aa2e57f2087e23e1a3d7d006760c8bc2baf275b4 100644
--- a/game/modules/tome/data/talents/cursed/gloom.lua
+++ b/game/modules/tome/data/talents/cursed/gloom.lua
@@ -109,7 +109,7 @@ newTalent{
 							if effect == 1 then
 								-- confusion
 								if target:canBe("confusion") and not target:hasEffect(target.EFF_GLOOM_CONFUSED) then
-									target:setEffect(target.EFF_GLOOM_CONFUSED, 2, {power=0.75})
+									target:setEffect(target.EFF_GLOOM_CONFUSED, 2, {power=70})
 									--game:playSoundNear(self, "talents/fire")
 									hit = true
 								end
diff --git a/game/modules/tome/data/zones/ardhungol/zone.lua b/game/modules/tome/data/zones/ardhungol/zone.lua
index ef6ec1acc19baa166b543c4f7db923438a93d19d..f3a8945282b29af38ec9cafb9b36d24c200b5b74 100644
--- a/game/modules/tome/data/zones/ardhungol/zone.lua
+++ b/game/modules/tome/data/zones/ardhungol/zone.lua
@@ -31,6 +31,7 @@ return {
 	-- Apply a greenish tint to all the map
 	color_shown = {0.3, 1, 0.5, 1},
 	color_obscure = {0.3*0.6, 1*0.6, 0.5*0.6, 1},
+	ambiant_music = "The Ancients.ogg",
 	generator =  {
 		map = {
 			class = "engine.generator.map.Cavern",