diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index a6099e4530d674ff9985cc48fa5535790d5ae88f..94b40e26a5d5c2e734eecd13dce99e54fff7e48c 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -724,10 +724,10 @@ newEntity{ base = "BASE_WAND", max_power = 75, power_regen = 1, use_power = { name = "shoot a cone of fire", power = 30, use = function(self, who) - local tg = {type="cone", range=0, radius=4} + local tg = {type="cone", range=0, radius=5} local x, y = who:getTarget(tg) if not x or not y then return nil end - who:project(tg, x, y, engine.DamageType.FIRE, 80 + who:getMag(), {type="flame"}) + who:project(tg, x, y, engine.DamageType.FIRE, 80 + who:getMag() * 1.2, {type="flame"}) end }, } diff --git a/game/modules/tome/data/talents/cursed/gloom.lua b/game/modules/tome/data/talents/cursed/gloom.lua index bf52f7018a0145a0a85bd718293f6888865863ea..aa2e57f2087e23e1a3d7d006760c8bc2baf275b4 100644 --- a/game/modules/tome/data/talents/cursed/gloom.lua +++ b/game/modules/tome/data/talents/cursed/gloom.lua @@ -109,7 +109,7 @@ newTalent{ if effect == 1 then -- confusion if target:canBe("confusion") and not target:hasEffect(target.EFF_GLOOM_CONFUSED) then - target:setEffect(target.EFF_GLOOM_CONFUSED, 2, {power=0.75}) + target:setEffect(target.EFF_GLOOM_CONFUSED, 2, {power=70}) --game:playSoundNear(self, "talents/fire") hit = true end diff --git a/game/modules/tome/data/zones/ardhungol/zone.lua b/game/modules/tome/data/zones/ardhungol/zone.lua index ef6ec1acc19baa166b543c4f7db923438a93d19d..f3a8945282b29af38ec9cafb9b36d24c200b5b74 100644 --- a/game/modules/tome/data/zones/ardhungol/zone.lua +++ b/game/modules/tome/data/zones/ardhungol/zone.lua @@ -31,6 +31,7 @@ return { -- Apply a greenish tint to all the map color_shown = {0.3, 1, 0.5, 1}, color_obscure = {0.3*0.6, 1*0.6, 0.5*0.6, 1}, + ambiant_music = "The Ancients.ogg", generator = { map = { class = "engine.generator.map.Cavern",