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return ([[Teaches the usage of heavy mail armours. Increases amour value by %d when wearing a heavy mail armour.]]):
format(self:getTalentLevel(t))
require = { stat = { str=22 }, talent = { Talents.T_HEAVY_ARMOUR_TRAINING }, },
return ([[Teaches the usage of massive plate armours. Increases amour value by %d when wearing a massive plate armour.]]):
format(self:getTalentLevel(t))
require = { stat = { con=function(level) return 14 + level * 3 end }, },
self.max_life = self.max_life + 40
self.max_life = self.max_life - 40
return ([[Increases your maximun life by %d]]):format(40 * self:getTalentLevelRaw(t))
end,
}
newTalent{
name = "Weapon Combat",
type = {"technique/combat-training", 1},
points = 10,
require = { level=function(level) return (level - 1) * 2 end },
mode = "passive",
info = function(self, t)
return [[Increases chances to hit with melee and ranged weapons.]]
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newTalent{
name = "Sword Mastery",
type = {"technique/combat-training", 1},
points = 10,
require = { stat = { str=function(level) return 12 + level * 3 end }, },
mode = "passive",
info = function(self, t)
return [[Increases damage with swords.]]
end,
}
newTalent{
name = "Axe Mastery",
type = {"technique/combat-training", 1},
points = 10,
require = { stat = { str=function(level) return 12 + level * 3 end }, },
mode = "passive",
info = function(self, t)
return [[Increases damage with axes.]]
end,
}
newTalent{
name = "Mace Mastery",
type = {"technique/combat-training", 1},
points = 10,
require = { stat = { str=function(level) return 14 + level * 3 end }, },
mode = "passive",
info = function(self, t)
return [[Increases damage with maces.]]
end,
}
newTalent{
name = "Knife Mastery",
type = {"technique/combat-training", 1},
points = 10,
require = { stat = { dex=function(level) return 10 + level * 3 end }, },
mode = "passive",
info = function(self, t)