Commits on Source
568
f3bc55f2
Birther changes
Nov 06, 2020
4975031d
Fix twist the knife extending debuffs by non-integer amounts
Nov 08, 2020
9defc41c
Fix bone shield having non-integer cooldowns
Nov 08, 2020
0d3d09ac
Update fixedart daggers to 50%str/50%dex dammod for knives
Nov 08, 2020
d21bcfd9
Slightly nerf pace yourself
Nov 08, 2020
228b5cc5
Mirror images are removed on death
Nov 08, 2020
dde378b4
Fix various talents not using raw talent level that should be
Nov 08, 2020
a119f6f8
Remove digging from a few more vaults
Nov 08, 2020
56f2738c
Add zone max level to tooltip and adjust levels for difficulty (if applicable)
Nov 08, 2020
5d21940c
Fix alt t1 zones having a different level range than non-alt t1 zones
Nov 08, 2020
7637b291
Ban precise aim from NPCs to reduce one shots from fan of knives
Nov 08, 2020
434003d2
Tune down a few necromancer visual effects
Nov 08, 2020
65446034
Give every class that doesn't currently receive combat training at birth...
Nov 08, 2020
eaa84f31
Fix energy alteration
Nov 08, 2020
2e1f44b5
Make Track fixed radius
Nov 09, 2020
30a10ca7
i18n: adjust the translation of "armor hardiness" & add missing text
Nov 10, 2020
cfef6d72
i18n: adjust the Chinese translation of damage "resistance"
Nov 10, 2020
979a95b4
typo
Nov 09, 2020
61ee4d12
tune down loot from collapsed tower vault
Nov 11, 2020
3380a69e
Ban fearscape on randbosses
Nov 12, 2020
6a079657
i18n: fix Chinese translation issue
Nov 13, 2020
3f24a812
Refactors Actor:onTakeHit to move special-cased effect/talent behavior back into callbacks.
Nov 16, 2020
0c209f58
Change party death to tformat
Nov 17, 2020
3309904a
New class evolution for Sun Paladins: Avatar of a Distant Sun!
Nov 18, 2020
4bf19a0b
plop
Nov 18, 2020
6b6d0e2f
Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer".
Nov 19, 2020
728c3b81
Self-reloading ammo doesn't break at values above 6.
Nov 19, 2020
ca6f5db1
Fixed some missing sound effects.
Nov 21, 2020
711017d4
Fix the description of lich's shadows' spells.
Nov 21, 2020
a7c55f5e
Merge remote-tracking branch 'upstream/master' into i18n
Nov 24, 2020
2b36bf9d
add some _t tags
Nov 28, 2020
c6665c16
Phantasmal Shield ignored
Nov 28, 2020
c258445b
entity name
Nov 30, 2020
8de3c551
talent name
Nov 30, 2020
e855a9b7
talent category
Nov 30, 2020
e0300f4b
entity short_name
Nov 30, 2020
771a6173
entity combat talented
Nov 30, 2020
006b9bc2
entity on slot
Nov 30, 2020
aa97ef30
stat name
Nov 30, 2020
c7b7d757
one entity short_name
Nov 30, 2020
6cf0ee74
faction and achievement
Nov 30, 2020
033a1142
more tags
Nov 30, 2020
c974df44
a few more fixes
Nov 30, 2020
94f1117c
fix another cat
Nov 30, 2020
2fcd869d
translation update
Dec 01, 2020
8c1a44ba
Chinese updates
Dec 01, 2020
9c793dc1
add translation
Dec 01, 2020
1092232a
change global_speed_add to add
Dec 01, 2020
c8b81ce4
Fix Dirge of Conquest have no effect
Dec 01, 2020
0ddab122
correctly set eff.src for EFF_FROST_CUT
Dec 01, 2020
ee08734a
Update Wormblight / Take 2: It was pointed out that Writhing One relies on the...
Dec 02, 2020
323012e3
Update Infestion to make the 'worm' attribute passive instead of part of the...
Dec 02, 2020
cc557b61
fix callbackOnArcheryHit on Chant Radiant
Dec 02, 2020
316e49a3
give abyssal shield display
Dec 02, 2020
c5890bfa
Fix Un'fezan's Cap deleting use_talent when set break
Dec 02, 2020
4864746c
Mr Frog's fix of darkvision
Dec 02, 2020
01eeaeb1
molten skin fix
Dec 02, 2020
7513a069
Make Shadow Simulacrum use ai_real = "tactical" like everyone else
Dec 02, 2020
a3a0fe68
Make Throwing knife can't garrote
Dec 02, 2020
d026e766
fix Through the Crowd conflicts with Lich T4
Dec 02, 2020
06b95fa8
Add new ignore_enemy_resist interface for attack that ignore enemy resit
Dec 02, 2020
dbfd1a77
sanity check for living-weapon vault
Dec 02, 2020
62eaf3de
add daze check for Mindhook and Shantiz the Stormblade
Dec 02, 2020
06dc6666
better descriptions
Dec 02, 2020
a4005d9a
Change Worldly Knowledge to use getRewards interface
Dec 02, 2020
f38eb0a3
avoid old bad args_order/special
Dec 02, 2020
e9248237
grid type and subtype
Dec 02, 2020
4c380272
aggressive is not agressive
Dec 02, 2020
e0ec011f
Make random sentient staff can really spawn
Dec 02, 2020
b8d330c2
make ignore_ressources really not use resources
Dec 02, 2020
da0002ce
sanity check for actor.achievement_data
Dec 02, 2020
a7c6559c
Fix oversized Splatter Sigils
Dec 02, 2020
569e8c30
Fix Judgement self hurt
Dec 02, 2020
b8c73869
change a few more to dispel interface
Dec 02, 2020
9d79bbfd
give no_garroate a more indicative name
Dec 02, 2020
3c37cbe8
Fix Fearscape and planetary_orbit
Dec 02, 2020
279e34e3
Blood Clot should affect Self-Judgment
Dec 02, 2020
768ea643
add extendPackage for engine.Fontpackage
Dec 03, 2020
39bdc7df
chinese font updates
Dec 03, 2020
5e81b99f
insular font for chinese
Dec 03, 2020
52b35133
Delete obsolete code for Scoundrel's Strategies since it never worked
Dec 03, 2020
44db7617
display for rampage shug off
Dec 03, 2020
293b8464
remove to callbackOnHit
Dec 03, 2020
1925397a
throwing knives accuracy description
Dec 03, 2020
4fee452e
typo
Dec 03, 2020
b19f6e98
Added VFX to Thorn Grab
Dec 04, 2020
85dee054
Thorn Grab particle FX
Dec 04, 2020
ea456a55
Clarified talent descriptions a bit
Dec 04, 2020
5f3ee2af
added SFX to Willful Strike
Dec 04, 2020
c230ef55
added sfx to Unseen Force
Dec 04, 2020
e0a7cae1
added sfx to unseen force
Dec 04, 2020
736fa0cf
Gesture of Malice's debuff now displays its icon properly
Dec 05, 2020
550d2845
Clarified the descriptions of the Cursed/Punishments talents, most notably how...
Dec 05, 2020
2e21f0ae
increase positive/negative regen in rest (idea by @Moasseman)
Dec 06, 2020
f5a5e849
Pulls the actual parsing of a hotkey into its display out into its own...
Dec 07, 2020
3d86911b
Now returns properly so a single hotkey can be modified multiple times.
Dec 07, 2020
3b1ba3fe
it had been moved to `callbackOnHit`
Dec 09, 2020
09bbf239
Revert "it had been moved to `callbackOnHit`"
Dec 09, 2020
689cf4a9
Revert "remove to callbackOnHit"
Dec 09, 2020
2b5a137b
Makes combat tables for items refer back to their source item.
Dec 13, 2020
468 additional commits have been omitted to prevent performance issues.
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