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Created with Raphaël 2.2.05Oct42130Sep292726252112751Aug28Jul2725242221201918171613121110898765432130Jun29282728272625242322201918171615141310987654331May2827262524232221169876543229Apr272622201817151413121086545432131Mar30292827262423222120212019181716151413111098765432128Feb27262524woopswoopsstuffso many things abed,so many things.. MWAWAWAWAfixfixstuffparticles system can now do linesRemoved an unsecure file access functionRemoved an unsecure file access functionplopRemoved restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!Removed restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!fixed ugly scrolling black linesahahha silly meahahha silly metseting new map stuff, move alongtseting new map stuff, move alongtestMerge branch 'master' of git.net-core.org:tome/t-engine4Temporal Warden memory fix, at least partiallyMerge branch 'ArcheryForce' into 'master' Merge branch 'Ghoul' into 'master' Final polishing/fixing hopefullyRebuff Gnaw a bitFix Gnaw requiring a target and lock duration at 10Baseline the ghoul damage capWIP: tentative TW memory issues fixAdd a force parameter to archeryAquireTarget and archeryShoot that lets you override the weapons usedFix the +30 physical power weapon damage bonus being applied to things without a mastery talentfixMerge branch 'master' into WaveFunctionCollapseAdded "callbackOnTargeted"Added "callbackOnTargeted"fixMerge branch 'LeechNerf' into 'master' Merge branch 'DifficultyScaling' into 'master' Merge branch 'AIUpdate' into 'master' Merge branch 'master' into DifficultyScalingmerge
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