1.6.6 ai changes
- Dec 29, 2019
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Chris Davidson authored
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Chris Davidson authored
Less pulling entire floors.
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Chris Davidson authored
These already ignore LOS, and there isn't any clear reason they should scale to begin with.
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Chris Davidson authored
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Chris Davidson authored
This is for use in movement effects that bypass actually having to follow via normal walking so they don't home in on players that break LOS too quickly.
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- Dec 28, 2019
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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- Dec 27, 2019
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Chris Davidson authored
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Chris Davidson authored
This let you ask for less accuracy on things like teleporting to the target when its out of LOS.
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