1.6.6 ai changes
This should make the AI less frustrating. I'd really like to make the flanking behavior consider distance too, but that change might be hard to do.
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Added 6 commits:
- 312d1a5a - Fix
- 91fe1235 - Add an Actor.ai_spread_add property that reduces the accuracy of aiSeetargetPos
- 6134901d - Add a talent property that prevents difficulty from increasing its level
- 64f085c3 - Prevent Shriek and Howl from scaling with difficulty
- 0a3553df - Reduce Howl rank on Gorbat
- 28780ca7 - Reduce AI chase accuracy during Burrow and Movement Infusion
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