1.6 anorithil revisions2
- Aug 22, 2019
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Chris Davidson authored
} IS DELICIOUS
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
Changes for this were already discussed in PM and I'm lazy.
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Chris Davidson authored
This is now one of the 3 core 30 positive energy dump talents. This one is the highest total sustained light damage opener. - Cost increased to 30 - Radius increased to 10 - Fire damage removed - Damage greatly increased
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Chris Davidson authored
This is now one of the 3 core 30 positive energy dump talents. - Cooldown increase to 12 - Cost increased to 30 positive - Damage decreased - Now autotargets the farthest enemy in radius 10 - Now recasts itself two more times. This is to synergize with procs specifically at the cost of being a bad damage type.
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Chris Davidson authored
This is now one of the 3 core 30 positive energy dump talents. - Cooldown increased from 12 to 20 - Damage greatly increased - Damage occurs at all talent levels - Starting at TL3 you now gain a moderate amount of fire, light, and darkness resistance for 4 turns. This is designed to synergize with Darkest Light.
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Chris Davidson authored
- Positive gain reduced to 10 - Radius increased from 0 to 1. Single tile ground effects are hard to see and really unsatisfying. - Fix double crit
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Chris Davidson authored
- Radius increased from 7 to 10 - Added crit
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Chris Davidson authored
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Chris Davidson authored
Were increasing the cost on several talents as well as adding additional passive drain, making this more accessible lets you fix resource problems if you really have to by using turns on a bad talent.
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Chris Davidson authored
- Range increased by 1 - Double crit removed - Cost increased from 15 to 20 - Max duration added for very high scaling
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Chris Davidson authored
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Chris Davidson authored
Generally aiming to make this more in sync with Starfall as a core debuff talent. - Cost increased from 15 to 20 - Radius increased from 5 to 10 - Small damage value added so procs can happen - Max duration added for very high scaling
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Chris Davidson authored
- Remove the RNG on the damage. All it does is obscure the tooltip. - Change energy drain to occur only once per activation and happen before the spell crit so Corona's calculations come later
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Chris Davidson authored
This effectively means pos/neg energy both go to full out of combat which was already doable with tedious talent spam.
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Chris Davidson authored
This applied to both gains and losses so it effectively broke even but made costs variable and annoying.
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Chris Davidson authored
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* master: (334 commits) plop much update, such code Reduce the level cap of molds too long since I dusted it lol Improve plants Improves Jellies Remove some depreciated NPC talents Redesign Bloodlust Change how Bone Grab works Fix Epidemic spread not using disease durations above 6 Rot worms now always target the closest enemy Add a new AI target method that always targets the nearest enemy in FOV Misc tweaks plop oplop Redesign the Vim resource Change Virulent Strike to prioritize the lowest duration diseases lightning storm visual for the wand Added an UI option to sharpen the map display, as requested by some New hook "Actor:updateModdableTile:weapon" ...
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- May 27, 2019
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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- May 24, 2019
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Tawny Harte authored
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Tawny Harte authored
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- May 13, 2019
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Tawny Harte authored
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Tawny Harte authored
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- May 12, 2019
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Just something I've been doing in general.
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
remove blazing light. shifting shadows gives also gives saves. new 4th talent, activate to deal dam and slow foes within a circle, for a number of turns, circles feed pos and neg.
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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