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Effect changes

Chris Davidson requested to merge Shibari/t-engine4:DebuffChanges into master

Stun: Cooldown lock changed to half, damage reduction changed to 50%. Not quite sure what to do with the number of talents put on cooldown, it feels odd that this is part of effect application instead of the source talent that applies it. No changes to that for now. For my full reasoning on this see this post: http://forums.te4.org/viewtopic.php?f=39&t=47335#p222879

Confusion: Interaction with confusion immunity removed. The special rule for confusion immunity is very weird and probably 99% of players have no idea it exists. Regardless, this debuff is often applied from the back line by even normal NPCs through enemy NPC obstruction, so various sources of confusion now start closer to 20-30% instead of 50% and scale up. Easily spammed procs like the weapon egos are now 30% down from 50% which is mostly a player nerf.

DamageType Poison: Save check removed. Most poisons and almost all pure damage debuffs are not using a save check, this is a strange exception. Glancing at the places this is used, some of them are even defaulting to using accuracy for the power check but barely scale accuracy at all. Considering poison recently had a sanity check added to its stacking theres probably no reason to keep this inconsistency.

Rogue Apply Poison: Save check removed to make it consistent with most other poisons. Accuracy check anyway so this doesn't change much.

Volatile Poison: AoE damage reduced to 50% after the actor block change a while back.

Brainlock: Half talent cooldown, instant talents ignored. Basically the same rules as stun. This is still kind of obnoxious relative to the other cross tiers.

Vitality: Changed to be a normal Con/talent level scaling, duration reduction scaling lowered so things don't wind up nearly immune to the relevant debuffs at very high TLs.

Slow: Merging now takes the highest power slow instead of just the most recent applied. Note that duration is ignored, a 1s 70% slow will stay over a 6s 30% slow.

Path of the Sun: Changed to type other so it can be dispelled or other weirdness.

(MISC)

  • Added more charge displays for various DoT effects, confusion%s, and so on

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