- Apr 12, 2018
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DarkGod authored
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- Apr 11, 2018
- Apr 10, 2018
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DarkGod authored
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- Apr 09, 2018
- Apr 06, 2018
- Apr 05, 2018
- Apr 04, 2018
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DarkGod authored
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DarkGod authored
Some AI Fixes Safety check in ActorAI:aiTalentTargets Slam: requires a target and correctly checks for hitting adjacent friends True Grit: stamina drain will be correctly considered by the AI Adrenalin Surge: AI less likely to trigger it unless there is a hostile target within range See merge request !495
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DarkGod authored
Massive armour, heavy armour and shields do not check for Armour Training talent directly anymore, instead they check for flags "allow_wear_*"
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DarkGod authored
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DarkGod authored
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DarkGod authored
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- Apr 03, 2018
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Chris Davidson authored
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- Apr 02, 2018
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Hachem_Muche authored
Slam: requires a target and correctly checks for hitting adjacent friends True Grit: stamina drain will be correctly considered by the AI Adrenalin Surge: AI less likely to trigger it unless there is a hostile target within range
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- Mar 29, 2018
- Mar 27, 2018
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DarkGod authored
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- Mar 21, 2018
- Mar 11, 2018
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DarkGod authored
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- Mar 10, 2018
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DarkGod authored
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- Mar 08, 2018
- Mar 06, 2018
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DarkGod authored
Revise and bug fix Rot talents Many of these changes are relevant to Writhing One, especially making Blight Pools not blow you up. Some of the number changes were done considering other Defiler changes but it should be fine as is, the bug fixes improve Rot a lot. See merge request !492
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- Mar 02, 2018
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Chris Davidson authored
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Chris Davidson authored
- Fix talent not being passed to some target tables - Fix target tables being done in action instead of ActorTalent.target - Change many bolt type targets to hit to allow WO to still act while body blocked - Revise some tactical table weightings
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Chris Davidson authored
These classes are already incredibly combat log spammy, and I don't think this is useful information warranting its own message.
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DarkGod authored
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DarkGod authored
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- Mar 01, 2018
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Chris Davidson authored
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