Skip to content
Snippets Groups Projects
Commit e54524a6 authored by Chris Davidson's avatar Chris Davidson
Browse files

Fix Infestation pools blotting out the sun

parent e96a567f
No related branches found
No related tags found
1 merge request!496Fix Infestation pools blotting out the sun
......@@ -108,10 +108,10 @@ carrionworm = function(self, target, duration, x, y)
local t = self.summoner:getTalentFromId(self.summoner.T_INFESTATION)
game.level.map:addEffect(self,
self.x, self.y, 5,
engine.DamageType.WORMBLIGHT, t.getDamage(self.summoner, t), -- Please someone make this more transparent, changing the alpha doesn't seem to work
engine.DamageType.WORMBLIGHT, t.getDamage(self.summoner, t),
2,
5, nil,
engine.MapEffect.new{color_br=150, color_bg=255, color_bb=150, effect_shader="shader_images/poison_effect.png"}
engine.MapEffect.new{alpha=90, color_br=1, color_bg=1, color_bb=1, effect_shader="shader_images/poison_effect.png"}
)
game.logSeen(self, "%s exudes a corrupted gas as it dies.", self.name:capitalize())
end
......@@ -131,6 +131,7 @@ carrionworm = function(self, target, duration, x, y)
if game.party:hasMember(self) then
game.party:addMember(m, {
control=false,
temporary_level = true,
type="summon",
title="Summon",
})
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment