- Dec 07, 2019
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DarkGod authored
Discharge buffs Giving a little love to an underappreciated tree, the idea is to reinforce the theme of being an unmoving turret by giving more benefits to the sustain, making some mid range skills synergize with it by having greater range. - Increased range of Mind Storm, Backlash and Focused Wrath from 7 to 10 - Decreased Mind Storm's cooldown from 14 to 8 - When Mind Storm is active, the range for Mind Sear, Sunder Mind, and Psychic Lobotomy up from 7 to 10 - Focused Wrath now gives mind resistance penetration for the duration - Synaptic Static range scaling changed slightly with a small decrease at 1-2 and a small increase at 3-5, additionally deals higher damage so that the class can have a bit more mind damage in the aoe department - Synaptic Static friendly fire removed See merge request !598
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- Dec 04, 2019
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Sheila authored
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- Dec 03, 2019
- Dec 02, 2019
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DarkGod authored
Misc 1.6.5 Fixes glove ego procs being stuck with lower talent levels than they should See merge request !595
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Sheila authored
Buff Mind Sear, Psychic Lobotomy, and Sunder mind to be range 10 while Mind Storm is sustained. Additionally buffed Synaptic static's damage and radius slightly to match talents like Flash freeze.
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Sheila authored
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DarkGod authored
- Dec 01, 2019
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Lisa Greene authored
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Lisa Greene authored
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Sheila authored
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Sheila authored
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Sheila authored
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- Nov 29, 2019
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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- Nov 27, 2019
- Nov 26, 2019
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DarkGod authored
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DarkGod authored
Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back
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DarkGod authored
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DarkGod authored
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DarkGod authored
Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors
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DarkGod authored
Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)
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DarkGod authored
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- Nov 25, 2019
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DarkGod authored
- Nov 24, 2019
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DarkGod authored
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DarkGod authored
1.6.2 misc This at least tames the auto_classes algorithm's intense hunger for broad talent spreads. See merge request !592
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DarkGod authored
Fixes to block callback and archery AI callbackOnBlock now passes in the blocked parameter, fixes a bug with Annihilator's shield capacitor. The addition to shoot is so that the mecha knows it can shoot through the player and turrets, makes it a bit less dumb. Also added archery_pass_friendly to the thoughtform archer so it's less useless. See merge request !591
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- Nov 23, 2019
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Chris Davidson authored
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Chris Davidson authored
I really want to know how many melee killed themselves flurrying into this on an NPC.
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Chris Davidson authored
There are various reports of this being a problematic scaler in 1.6. I don't see how, beyond it being an insane scaler in general, but its possible a change has been overlooked and its probably better to disable it for now. One thing that might have changed is the new AI and/or various things not breaking stealth anymore might've made hard hitting abilities actually use the bonus more often. Dunno. NPCs with Shadowstrike base get a small crit mult bonus instead. The rat lobby is strong, and they get to keep the actual talent. #squeak
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Chris Davidson authored
Meant to do this forever ago. Catalepsy can stay as the uncapped death trap, this can stay supplemental :p.
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