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  1. Dec 08, 2016
  2. Dec 07, 2016
  3. Dec 06, 2016
    • DarkGod's avatar
      Merge branch 'Target/ProjectionUpdate' into 'master' · 5146c14c
      DarkGod authored
      Target and Projection Update
      
      Updated targeting table interpretation (by default target type functions) to be consistent for different targeting types and improve AoE targeting. (Default behavior is unchanged.)
      
      Target.defaults.block_path updated to handle blocking by actors using a new actorblock (default:true) parameter in conjunction with the friendlyblock (default:nil, controls if specified) parameter to allow projection to be selectively blocked by all types of actors (based on reaction: all, none, friendly only, hostile only) as required.
      
      Updated Target.defaults.block_radius to handle the same blocking parameters as Target.defaults.block_path (stop_block, pass_terrain, actorblock, friendlyblock).  This allows AoE projection to be blocked by non-terrain entities.  In ToME, this will allow certain (mostly projectile) talents to be significantly simplified (Fan of Knives, The Shotgonne, several others), as well as allowing projection to stop at friends.
      
      A targeting table may specify display_line_step = false to prevent targeting path highlight from overlapping AoE highlights.
      
      Fixed a bug where engine.Actor:canMove was not passing the actor to Map:checkEntity.
      
      See merge request !355
      5146c14c
  4. Dec 03, 2016
  5. Nov 29, 2016
  6. Nov 28, 2016
  7. Nov 24, 2016
  8. Nov 18, 2016
  9. Nov 16, 2016
  10. Nov 15, 2016
  11. Nov 13, 2016
  12. Nov 12, 2016
  13. Nov 10, 2016
  14. Nov 09, 2016
  15. Oct 31, 2016
    • Hachem_Muche's avatar
      Clarify · b6a991ac
      Hachem_Muche authored
      b6a991ac
    • Hachem_Muche's avatar
      Updated targeting table interpretation (by default target type functions) to... · 17fc0348
      Hachem_Muche authored
      Updated targeting table interpretation (by default target type functions) to be consistent for different targeting types and improve AoE targeting. (Default behavior is unchanged.)
      
      Target.defaults.block_path updated to handle blocking by actors using a new actorblock (default:true) parameter in conjunction with the friendlyblock (default:nil, controls if specified) parameter to allow projection to be selectively blocked by all types of actors (based on reaction: all, none, friendly only, hostile only) as required.
      
      Updated Target.defaults.block_radius to handle the same blocking parameters as Target.defaults.block_path (stop_block, pass_terrain, actorblock, friendlyblock).  This allows AoE projection to be blocked by non-terrain entities.  In ToME, this will allow certain (mostly projectile) talents to be significantly simplified (Fan of Knives, The Shotgonne, several others), as well as allowing projection to stop at friends.
      
      A targeting table may specify display_line_step = false to prevent targeting path highlight from overlapping AoE highlights.
      
      Fixed a bug where engine.Actor:canMove was not passing the actor to Map:checkEntity.
      17fc0348
  16. Oct 25, 2016
  17. Oct 20, 2016
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