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  1. Dec 26, 2014
  2. Dec 25, 2014
    • DarkGod's avatar
      a little clarification, maybe, perhaps · ac66335b
      DarkGod authored
      ac66335b
    • DarkGod's avatar
      Merge branch 'shrugoff_fix' into 'master' · db21979b
      DarkGod authored
      "Shrug off" fix
      
      (Seriously, no one noticed it before? O_O)
      This fixes shrugoffs to work for a player and not just write a message in chat.
      So I was testing my addon, and witnessed shrrugs off happen but not happen. I added lots of debug output, but the return value of Actor.on_set_temporary_effect seemed to just disappear. Then I remembered something might've overloaded it.... and there I am!
      (It worked when shrugs off still worked by setting dur to 0, I imagine. It also worked for NPCs.)
      db21979b
    • DarkGod's avatar
      Merge branch 'arcanepower_fix' into 'master' · 225efb6c
      DarkGod authored
      Arcane Power fix
      
      Arcane power spellpower bonus was applied before calculating its resist bonus, which resulted in more-than-advertised resist and different resists advertised with it on and off. This branch aptly fixes both problems.
      225efb6c
    • DarkGod's avatar
      Merge branch 'absolute_tiles' into 'master' · 3791030e
      DarkGod authored
      Absolute tiles
      
      Made it possible for Entity to use absolute dta paths in image=, and for talents and effects as well.
      Also support for addon+path syntax, didn't know which would be more desirable.
      3791030e
  3. Dec 24, 2014
  4. Dec 23, 2014
  5. Dec 22, 2014
  6. Dec 21, 2014
  7. Dec 20, 2014
  8. Dec 19, 2014
  9. Dec 18, 2014
  10. Dec 16, 2014
    • DarkGod's avatar
      ogre talents gfx · 222f085a
      DarkGod authored
      222f085a
    • DarkGod's avatar
      this is NOT finished. like at all · 2b21d91d
      DarkGod authored
      2b21d91d
    • DarkGod's avatar
      Merge branch 'steamtech-uifix' into 'master' · 4b9fdb01
      DarkGod authored
      Steamtech UI fix
      
      More generally, "any UI that changes separator width fix and some fancy math". Levelup dialog now contains much less magic numbers and instead uses the full power of Setup UI. All other dialogs touched mostly involved really small fixes because they're p basic.
      Seriously. It was a hassle. People, write flexible code.
      4b9fdb01
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